1. #1
    Senior Member Follow User Gallery
    Join Date
    May 2004
    Location
    Bay Area, CA
    Age
    38
    Posts
    219

    Default Peter Konig concept translated to 3d

    I've always loved this concept by Peter Konig. I've always wanted to translate it into 3d. I just love this twisted s**t. You can click on the sculpt image for a larger resolution version. I wasnt trying to follow it to the "T" but I definitely want to capture that same magic he had in the concept. Anyways heres a pic of his original concept:



    And heres a pic of my sculpt (click the image for larger resolution image):



    wip01_thumb.jpg


  2. #2
    Senior Member Follow User Gallery
    Join Date
    Feb 2006
    Location
    Peru
    Age
    44
    Posts
    363

    Default

    Hey Bryan, very well executed translation - the model I mean... I'm the one who has to translate words -

    My only crit would be that the concept of the head seem to be larger -Y axis wise - man! I have to get out more!

    As I said... very cool

    Take care and keep on posting

    PS.
    What matterial are you using? looks fabulous
    Last edited by elarcano; 08-04-07 at 03:18 PM. Reason: Material question

    Fidel

    * Diary of a VSWIP 2 (Raguel) -updated 10.17.07-

  3. #3
    Senior Member Follow User Gallery
    Join Date
    Jul 2002
    Location
    USA
    Posts
    1,500

    Default

    Nicely done, sir.

  4. #4
    Senior Member Follow User Gallery
    Join Date
    May 2004
    Location
    Bay Area, CA
    Age
    38
    Posts
    219

    Default

    Thanks guys! I think your right about the length of the cranium. The material is that RS_GreyClay its just that I tweaked the levels in photoshop.

    Heres a gif of the levels.


  5. #5
    New Member Follow User Gallery
    Join Date
    Sep 2006
    Posts
    3

    Default

    wow amazing job.
    I'm just curious as to how did you model those "holes" on the skin using zbrush? I posted a thread in Q&A , and the answer I get is that it's not possible in zbrush... But I've seen people around doing it. Mind sharing some insights? I want to make a piece of old cloth with some irregular holes on it. thx in advance!

  6. #6
    Senior Member Follow User Gallery
    Join Date
    Jun 2006
    Location
    Bangalore, India
    Posts
    192

    Default

    WOW! This is awesome!! Are you gonna post a texured version?

  7. #7

    Default

    that's like disgustingly good... love the material too, is it one of your own?

  8. #8
    Member Follow User Gallery
    Join Date
    Aug 2007
    Location
    Cork, Ireland
    Age
    37
    Posts
    63

    Default

    Excellent work man, seen that concept art before. Did u do thing over the mouth area stretching from the nose under the eyes to the jawbone(the last level to show up) with the layer brush?

  9. #9
    Senior Member Follow User Gallery
    Join Date
    Dec 2003
    Location
    Chicago
    Posts
    5,537

    Default

    wow ya did such a creepy cool job of sculpting that so close to original that I will have to fall upon my sword should you not finish your homage!....love the gif animation!

  10. #10
    Senior Member Follow User Gallery
    Join Date
    May 2004
    Location
    Bay Area, CA
    Age
    38
    Posts
    219

    Default

    iiooii - if you look at the gif above you will see the base mesh I used, stepped up to the point at which I decided it was time for the skin/flesh mesh to carry the rest of the details. So at that point I stepped back down in levels on the base mesh to a subdivision level that was low enough for zbrush to use when I rotate the mesh. You know, how zbrush shows a lower subdivision level as you rotate the model. I went down to a level that was low enough to be used as that, but also high enough to carry details of a holes and what not. I painted a mask over the base mesh that had holes and chaos roughly representing the concept. I then mesh extracted it and began tweaking and brushing it into the desired shape. I was able to subdivide it up to carry the details, but because I had extracted it at a lower subdivision level, zbrush still was able to rotate smoothly as I worked.

    anandpg - Im not sure if I will texture it. Im still scratching my head on how I would be able to pull of this translucent look of the concept off in a shader.

    Whistler - The material is that RS_GreyClay material. I just adjusted the levels of the screenshot in photoshop.

    subedei - no layer brush involved in this creation. Just used some of my brushes I created and made available to this forum before. Heres a link: My custom brushes

    aminuts - Hahahaha thanks man. I just gotta do the boring suit bust now to called it done.


    wip01_thumb.jpg (just to get another thumb up on the fake top row)
    Last edited by Bryan Silva; 08-05-07 at 09:23 AM.

  11. #11
    New Member Follow User Gallery
    Join Date
    Sep 2006
    Posts
    3

    Default

    Thank you ! Now I can begin scupting my character's cloth!

  12. #12
    Senior Member Follow User Gallery
    Join Date
    May 2004
    Location
    Bay Area, CA
    Age
    38
    Posts
    219

    Default

    No problem, thats what forums are great for, sharing techniques.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •