1. #61
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    Default Damn that is SICK! :D

    Realy great work! It's sick as zombie can be! I have a sugestion! Maybe you should put him army neckless around the neck,but make it sick too!
    Again,awesome work!

  2. #62
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    I kept looking at the eyes thinking its different. Empty but sad. Really pulls me in emotionally.
    Never Commit To One Style, To Keep An Open Mind

    http://iank240.deviantart.com/
    http://uk.youtube.com/user/iank240

  3. #63
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    So I started giving this guy some accessories around his belt. More fine detials added, maybe you notice, maybe not. I think I'm done with the sculpting, and I'm off to fully texture this guy. It may be awhile before the next update. I just got really busy at work and any free time will be spent less in front of a computer. I will reply to any questions though.

    zombieupdate_front.jpg

    zombieupdate_back.jpg

    zombieupdate_closefront.jpg

    zombieupdate_closeside.jpg

    zombieupdate_closeback.jpg

    zombieupdate_weapons.jpg

  4. #64
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    Default

    Hey Jesse

    A really nice sculpt. I would recommend to rip up some of the clothes to follow your theme. The clothes are just too perfect for how rotten your sculpt is.
    Really good stuff though.

    Paul

  5. #65
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    Nice details on the figure, I agree the cloths ripped and torn would make this really cool.

    P.S. Maybe you could give him a couple of medals, or trinkets, trophies.
    Last edited by Point; 04-14-09 at 03:12 PM.

  6. #66
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    Great sculpting I love the skin !
    If at first you don't Succeed
    Do it your wife's way


    http://tomwhite3d.blogspot.co.uk/

  7. #67
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    here is another character I'm working on. Originally I had modeled this for the Bay Area Game Jam here in SF. I had textured him for the jam but because the game had to be created in 24hrs, I did a quickie job. Just enough for the angle the player would see. I'm planning on doing a full high quality texture job on him. This is the model used for the jam. This was modeled textured and rigged in 6hrs. I'm thinking of doing some more modeling to it, but not sure what yet. Any suggestions would help.

    ZBC_THUMB.jpg
    spaceman.jpg

  8. #68
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    texture update. I started this Monday evening and now I'm at a more finished state. Added more blood, rips and stains in the clothing.

    zombieupdate_closefront.jpg

    zombieupdate_front.jpg

    zombieupdate_legsfront.jpg
    Last edited by JesseGraffam; 04-25-09 at 09:20 AM.

  9. #69
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    nice texturing. I really like the pants and the realistic blood spatter on his chest. This dude's pretty gross.

  10. #70
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    Thanks Universal. I can't wait until the OS X update is released. I'll finally be able to export good normals I hope. I'm really looking forward to bring this into Maya for lighting and rendering in Mental Ray.

  11. #71
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    Default Raising from the dead.

    So I actually modeled the head of his guy back in 2007. He has always been a head until now, when I finally figured out that he is best suited as a boxer. I also opened this project back up, because I want to do a study on actual human anatomy, and not so much fantasy, or sci-fi. Anyway here is my attempt at anatomy in a human character. I'm currently texturing now. Sorry I didn't showcase during the modeling stage.


    kid_headtex.jpg
    Last edited by JesseGraffam; 05-02-09 at 10:45 PM.

  12. #72
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    You should focus on resolving the larger forms before adding details.

  13. #73
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    Thanks Grom. Could you be more specific in what areas need fleshing out. After looking at this for hours and comparing to anatomy reference, it's hard for my eye to see the problem areas. I appreciate outside eyes to make this better. Here is the latest progress.

    kid_bodyclosetoptex.jpg

    kid_full.jpg

    kid_headtex.jpg

  14. #74
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    Nice texturing!..well I notice right off the bat the chest is way too low and it looks a little square to me, try rouding it out more. The legs could be alittle bulkier imo, hope this was helpful. Looks good so far don't stop >_>

  15. #75

    Default Wow

    I really like the details and textures , keep it up

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