Realy great work! It's sick as zombie can be! I have a sugestion! Maybe you should put him army neckless around the neck,but make it sick too!
Again,awesome work!
So I started giving this guy some accessories around his belt. More fine detials added, maybe you notice, maybe not. I think I'm done with the sculpting, and I'm off to fully texture this guy. It may be awhile before the next update. I just got really busy at work and any free time will be spent less in front of a computer. I will reply to any questions though.
A really nice sculpt. I would recommend to rip up some of the clothes to follow your theme. The clothes are just too perfect for how rotten your sculpt is.
Really good stuff though.
here is another character I'm working on. Originally I had modeled this for the Bay Area Game Jam here in SF. I had textured him for the jam but because the game had to be created in 24hrs, I did a quickie job. Just enough for the angle the player would see. I'm planning on doing a full high quality texture job on him. This is the model used for the jam. This was modeled textured and rigged in 6hrs. I'm thinking of doing some more modeling to it, but not sure what yet. Any suggestions would help.
Thanks Universal. I can't wait until the OS X update is released. I'll finally be able to export good normals I hope. I'm really looking forward to bring this into Maya for lighting and rendering in Mental Ray.
So I actually modeled the head of his guy back in 2007. He has always been a head until now, when I finally figured out that he is best suited as a boxer. I also opened this project back up, because I want to do a study on actual human anatomy, and not so much fantasy, or sci-fi. Anyway here is my attempt at anatomy in a human character. I'm currently texturing now. Sorry I didn't showcase during the modeling stage.
Last edited by JesseGraffam; 05-02-09 at 10:45 PM.
Thanks Grom. Could you be more specific in what areas need fleshing out. After looking at this for hours and comparing to anatomy reference, it's hard for my eye to see the problem areas. I appreciate outside eyes to make this better. Here is the latest progress.
Nice texturing!..well I notice right off the bat the chest is way too low and it looks a little square to me, try rouding it out more. The legs could be alittle bulkier imo, hope this was helpful. Looks good so far don't stop >_>