1. #61

    Default

    Amazing sculpt. Love the pose and gesture great fine detailing


  2. #62
    Senior Member Follow User Gallery
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    Default

    Hey, thanks very much.

    T

  3. #63
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    Default

    Really nice sculpt and pose. Convincing character. Great work

  4. #64
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    Default

    Superbly executed and I guess will be stunning when textured and rendered. I really like how the harder planes of the cranium draws your eyes.

    Good luck with the completion.
    ......Nobody tries to be lah-di-dah or uppity--There's a cup-o'-tea for all.

  5. #65
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    Default

    Thank you very much guys. I really appreciate the feedback.

    I'm hoping I'll have the time to complete it in the next couple of days.

    Thanks again.

    T

  6. #66

    Default Ogre

    Here's a render of a sculpt I modeled in Zbrush with some retopo work in Maya. painting and render in Zbrush. comp in Photoshop. I'm fairly happy with the final piece but some things could be better. Still, learned a lot. Crits and comments always welcome.

  7. #67
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    Default

    Great looking Work!!

  8. #68

  9. #69
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    Default

    Thanks so much, guys. I've been working hard on getting better control over the render features. Not all there yet in terms of getting what I want, but I can definitely see the improvement from piece to piece.

  10. #70
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    Default

    nice work!!, I like it!

  11. #71

    Default Parasite

    Here's a WIP of a personal piece I'm doing. I thought it would be interesting to try to show a parasite-like creature which grows by absorbing the innards of it's victim. I'm not sure this piece really works. It's kind of silly and unrealistic looking and I might change it slightly before I finally paint and do a finished render. Meanwhile, doing some Fast BPR renders at this stage helps me see the piece differently than when I'm working on it and I thought I'd share where it's at right now.


    T

  12. #72
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    Default

    amazing!

  13. #73

    Default

    Wow man, that sculpt is coming out quite nice. Its super gross and the concept comes across quite well. As a thought, the claw like "arms" of the parasite at first glance look like they were formed out of the ribs of the victim. Looking closer though that doesn't seem to be the case - but is an idea to maybe experiment with that might better fit your concept. The parasite could use and adapt what already exists rather than having to fully grow it. If you did use that concept, you could keep the look of the claws you have by making that an adaptation on top of the already existing bone, which could help it project out further as well to pull things in to that nasty pit.
    The best way to predict the future is to create it.
    http://figmentpigment.com/

  14. #74

    Default Parasite reworked

    Hey all. OK, here's a reworked version of my post from a day or 2 ago. I wasn't happy with some aspects of it and so made some changes. reworked the corrupted lower body of his victim and then finished the diseased withering and rending of the victim's flesh.
    It still needs painting and then final render and comp which hopefully I'll have done sometime this week, schedule permitting.

    T

  15. #75
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    Default

    I feel like the THING deeply inspired this model

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