1. #91

    Default

    looks great!

    the only thing I dislike is the ear.. it still looks a bit bulky.. but this could also be a render thing.
    But personally I would love to see it a bit thinner or finer.. if you understand what I mean..

    Peter

  2. #92
    Senior Member Follow User Gallery
    Join Date
    Apr 2004
    Location
    Rapallo - Italy
    Posts
    2,134

    Default

    I agree with Intervain... also... Really Beautiful Character...

  3. #93
    skulll_monster
    Guest User Gallery

    Default

    great changes on her face, now its lovely !

  4. #94

    Default

    wow..she looks lovley...i think the blonde hair looks a lot nicer...
    is there any chance you can do a lil run down of the process involved to get the tex looking like that???
    ie... uv's and diff map creation...
    cheers....
    See my portfolio Here

  5. #95

    Default

    A sleek looking intercom device might tie the two pieces together.
    But nothing the covers to much of the hair.
    Like the blonde look alot better, and the fact that the eyebrows dont match tells me her true ditsyness is not enough to hinder her gun toting skills.
    That sniper rifle you made would fit well with this character

  6. #96
    New Member Follow User Gallery
    Join Date
    Mar 2007
    Posts
    26

    Default

    Wow, amazing piece so far. Love the detail in the stitching and the face. I always have a hard time lining up pieces once I made them, any tips?
    3d student

  7. #97
    Senior Member Follow User Gallery
    Join Date
    Apr 2004
    Location
    Eidos Montreal
    Posts
    2,760

    Default

    Here's the almost final step, the helmet integration.
    The base mesh is done in max, and detailed in zbrush.

    There will be a lower part, made of orange glass, a bit like Metal gear's Raiden helmet, and similar to gatchaman helmet.

    Here, the helmet is not a subtoll, but directly integrated to the face, in order to be able to pose it.
    This is a deformation test to see if everything deforms correctly and if no details is lost...

    Hmmm...

    Looks like I can't upload any pic...
    Sébastien Legrain A.K.A Sebcesoir

    http://sebleg.free.fr


    Yeahh!!! Thx pixologic, it's damn cool to have Zbrush caps!

  8. #98
    Senior Member Follow User Gallery
    Join Date
    Oct 2004
    Location
    Grenoble/France
    Age
    51
    Posts
    712

    Default

    Encore une fois un boulot de fou ! Trop beau de regarder l'évolution de ton travail ! Merci de partager ça.

    And amazing work again here ! This is a pleasure to watch how you work Seb ! Thanks for sharing this with us !

  9. #99

    Default

    I prefer the new version of the head, better than the old one.

  10. #100
    Senior Member Follow User Gallery
    Join Date
    Aug 2007
    Posts
    1,366

    Default

    Absolutely fantastic! I can't wait to see the finish! Will you be animating this model when it's finished?

  11. #101
    Senior Member Follow User Gallery
    Join Date
    Apr 2004
    Location
    Eidos Montreal
    Posts
    2,760

    Default

    It works now...
    I don't plan to do an animation.. it would involve too much work...

    deformation tests.jpg
    Sébastien Legrain A.K.A Sebcesoir

    http://sebleg.free.fr


    Yeahh!!! Thx pixologic, it's damn cool to have Zbrush caps!

  12. #102
    Senior Member Follow User Gallery
    Join Date
    Jul 2005
    Location
    Huntsville, AL
    Age
    48
    Posts
    402

    Default

    Looks really good! I was just reading your post before the last one. Did you have shots of it with the face guard or am I misreading?

    I'm really excited about this. Gatchaman was one of my favorite cartoons when I was a kid even though they called it G-Force here in the states if I remember correctly. I think I was like between the ages of 5 - 7 when it was on here.
    Kyph

  13. #103
    Senior Member Follow User Gallery
    Join Date
    Jul 2005
    Age
    51
    Posts
    101

    Default

    The tech on her head looks very cool.

    Was that created in ZBrush? or did you import geometry from something else?
    Mathew Foscarini, Owner & Founder
    www.thinkingmedia.ca

  14. #104

    Default

    haha, now the ear is not visible anymore.. problem solved

    I do plan on animating something like this.. I only have to get as good as you in sculpting before I have something like this to animate

  15. #105

    Default

    Very cool headgear!
    Threads: * - * -* - * - * - * - * - * - * - * - * - * / Tuts: * - * - * - *

Page 7 of 14 FirstFirst ... 45678910 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •