does the shader only work in Z2?
does the shader only work in Z2?
im kind of new to zbrush
here is my results with your metrial and light
tnx alot hope u like it![]()
Last edited by JECKY666; 08-07-04 at 10:52 AM.
awesome materials and lights, SoK. i hope you don't mind that i linked your thread to mine since someone asked me for the material i was using. wish this website could have a "material" and "light" download section with previews. anyway, once again, fantastic lights and materials man.
dado
AWSOME DUDE! nice one , i been working only with zbrush a week and a half, and i couldnt do the skin material i found yours i try it, and here its the render, a goblin smiling face with human texture
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• Wow Gerardo! great modelsI take my cap off on your work!
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Hello guys, heres my first post on this site.. been using zbrush for 5 days and had a go with this skin material..< thanks for that< I like it a lot and think it looks good. a little shiny i think, needs a little less noise..
I need help understanding "multimarkers". If you know any good zscripts or tutorials i would be greatfull..
ps... how do you apply different materials/textures to different models in zbrush?
JUST BECAUSE GOD BLESSES YOU, DOES NOT MEAN THERE ISN'T ANOTHER SNEEZE COMING.
Thank you very much for the shader and all your work looks really great.
But I've three questions - 'cause my model doesn't look like these
Can I use the Skin Shader on an existing skin texture? I've an existing UVmapped texture applying different skin colors on different locations of the head. Can I use the shader to modify the underlying texture accordingly? When I use these shaders with a existing texture the skin looks very red (I believe the color values of texture and shader are added).
Can I "scale" the material stucture? On my modell it looks a bit noisy and not very healty skin.
The Shader is modifiing amongst others the reflection attributes of different light types, isn't? Can I just on the basis of this shader export a specular (color) map, diffuse (color) map, etc.?
Coool this is what i was looking for great post im saving them all
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Hi Sok,
fiddling with your material3 plus light3, the left one using Gelshading,
the middle is without shadows rendered while the right one has shadows.
Turned down the noise amount on all of them, tho.
Thanks alot for sharing. Lovely materials...
Cheers
tim
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Last edited by Tim Leydecker; 07-04-05 at 02:57 PM.
haha...Im luvin ur test render, is that a ear/spine/boob lol...good model for testing a skin tho, Im sure thats why u did it, I thought it was a phone in thumbnail
Hi,
it actually started as a phone. The Page 196 Practical Guide tutorial.
Couldn´t get the *.obj replaces subD level1 trrick* to work, initially.
Asked here, aurick answered. Responsive ZBrush Hotline 24/7 here...
That had me drift off a bit, yes. It´s boob and spine and *else*.
Will probably try fibers and Projectionmaster for an even more
lifelike appearance. As soon as I´m sure I won´t get banned
for being obscene. Which is not intended. It´s meant to be a study.
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sweet! a phone with nipples! What a good idea!!!
Sébastien Legrain A.K.A Sebcesoir
http://sebleg.free.fr
Yeahh!!! Thx pixologic, it's damn cool to have Zbrush caps!
...it's a call bell![]()
Pilou
Is beautiful that please without concept! ( Me and maybe also E Kant)
Pilou's Galerie Pilou's Tips Tuts Page
Cameyo's ZPlace Art Surfing Albums
Dedicaces Perpetual Challenges
French Pixologic Site
ALRIGHT HERES MINE...BEAUTIFUL MATERIAL MAN!!!! No changes at all, seemed to work very very well compared to some other people. I think the way you have that material set up works well with rough skin.
http://www.zbrushcentral.com/zbc/sho...26&postcount=3
Last edited by IllustrateLife; 07-05-05 at 02:27 AM.