1. #1
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    Default My First Ever Tute : Make A Hollow Pipe

    Pretty basic and simple, I welcome your feedback

    Gear3.jpg

  2. #2
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    Nice idea, Mathman.

    How could you further manipulate this into a half-pipe? Like a Spanish roof tile or a skateboard 'half-pipe'? Also, is there a way to use an alpha to poke a hole in it? So you could make an arched church window opening through it? Or a tower window?

    Thanks.

    ~S.~
    Last edited by SNARK; 02-18-08 at 08:26 AM.

  3. #3
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    SNARK,

    There is a Coverage slider in the Initialize sub-palette. Set this to 180 (i.e. as in 180 degrees) to get a half-pipe.

    Regarding the other stuff of which you ask, I'm not sure. Maybe someone with more experience can help out there.

    regards,
    Andrew

  4. #4
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    Default Flat Side?

    Mathman,

    Thanks again for this great little idea. I wonder about a couple of things: how would you create a hollow pipe with a flat side? Like the letter 'D' or a quonsett hut. Also, how can the parametric mesh be made into a polymesh with good topology that will allow 'Reconstruct SubDivide' ?

    ~S.~

  5. #5
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    You just choose a cilinder and Initialize the hole by inner radius.
    And you now got that pipe.

    Anatom

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    Thanks, Anatom.

    I have that pipe. I need a pipe with a 'flat side'. How?

    ~S.~

  7. #7
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    one way to make the tile would be to have just a single sided curved surface, store a morph target, then offset it or move it with the deformation palette, then use the morph target create difference and you should have a fully thick double sided tile.

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