Last edited by gattomanzo; 04-02-08 at 04:07 PM.
The model is nice, but I'm confused as to how XNA factors into this.
third video should explain it to youOriginally Posted by Twitchmonkey
I see. Well, I can say that this is probably the most impressive thing I've seen done with XNA thus far.
thank you very much for your kind complimentsOriginally Posted by Twitchmonkey
the only thing that bugs me is the tiling texture on the floor and walls. you have great 'layers' in the wall looking worn, but it's on top of that tiling texture so i don't think it's a lack of uv space or a procedural. another thing is that his clothes doesn't seem grungy at all so it doesn't quite fit considering the environment he's in. I really like what you did with the lighting. Great stuff.
Just an observation on the lack of shadows?Great work though:-)well done guys ,cal
calum5ZB: soon you'll se shadows and more effects
PJC_Slimo: thanks chum, we'll always try to improve visual aspect of our projects.
BulletX at work...