1. #1
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    Post Zbrush and Microsoft XNA in Brera, Milan

    Hi everybody,

    me and some of most talented among my students have developed for over a year a projet based on videogames development inside multimedia department of "Accademia di Brera in Milan".

    we are happy to show you some of our results, C&C mostly appreciated.


    3.jpg

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    Last edited by gattomanzo; 04-02-08 at 04:07 PM.

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    The model is nice, but I'm confused as to how XNA factors into this.

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    Quote Originally Posted by Twitchmonkey
    The model is nice, but I'm confused as to how XNA factors into this.
    third video should explain it to you

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    I see. Well, I can say that this is probably the most impressive thing I've seen done with XNA thus far.

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    Quote Originally Posted by Twitchmonkey
    I see. Well, I can say that this is probably the most impressive thing I've seen done with XNA thus far.
    thank you very much for your kind compliments

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    the only thing that bugs me is the tiling texture on the floor and walls. you have great 'layers' in the wall looking worn, but it's on top of that tiling texture so i don't think it's a lack of uv space or a procedural. another thing is that his clothes doesn't seem grungy at all so it doesn't quite fit considering the environment he's in. I really like what you did with the lighting. Great stuff.

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    Just an observation on the lack of shadows?Great work though:-)well done guys ,cal

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    calum5ZB: soon you'll se shadows and more effects

    PJC_Slimo: thanks chum, we'll always try to improve visual aspect of our projects.

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    Default particle engine bulletX

    BulletX at work...

    2.jpg

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