1. #31
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    Default My current work in progress personal project

    My work in progress character for low poly hard surface practice. I want to explore and try new workflows in Zbrush to archive some clean surfaces. I started by making a photobasking concept inspired by Weta's Spiderman costumes and starred to work in Zbrush. All the renders are made in Marmoset Toolbag 2 using the ZBrush meshes. The skin is just polypaint and a skin material quickly done in Marmoset.








    Cheers,
    Sorin
    Lupu Sorin - Freelance Character Artist lupu.sorin@gmail.com
    www.sorinlupu.com

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  2. #32
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    Default

    Wow! One of the most lovely, nuanced faces I've seen in CG. And the suit design is fantastic. I'll be following this!

    Cheers!
    Will
    Senior Sculptor - Sideshow Collectibles
    Recent Work

  3. #33
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    Default

    Excellent works!

  4. #34
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    Default

    Great job!

  5. #35
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    Default

    Happy new year guys and have fun next year!

    nebular Thank you, glad you like my approach
    harbottle Thanks a lot, I appreciate, love your work!
    Masart Thank you!
    eof3D Thank you!

    Sorin
    Lupu Sorin - Freelance Character Artist lupu.sorin@gmail.com
    www.sorinlupu.com

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  6. #36
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    Default



    Armor work in progress
    Lupu Sorin - Freelance Character Artist lupu.sorin@gmail.com
    www.sorinlupu.com

    ArtStation Portfolio

  7. #37
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    Default

    This is very cool. Really enjoy your work

  8. #38
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    Default

    sankar82 Thank you! Cheers!

    A sculpt made some time ago at AMC, 2013 I think. Sculpted in ZBrush and using fibermesh for hair. Rendered in Maya with Mental Ray.




    Cheers!
    Sorin
    Lupu Sorin - Freelance Character Artist lupu.sorin@gmail.com
    www.sorinlupu.com

    ArtStation Portfolio

  9. #39
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    Default Weekend portraiture practice marathon

    Hey ZbrushCentral,
    The portrait sculpted over this weekend in ZBrush as a portraiture practice marathon. Started from a sphere as usual when I want to practice and move fast. The cloth was blocked in Marvelous Designer and then detailed in ZBrush using multiple layers of alphas on surface noise. Also I used the new tile nano plugin for creation of the main cloth details and love it. Rendered as multiple passes in ZBrush and then composed in Photoshop. More detailed rendered images after this post. Cheers!




    Zbrush ScreeShot


    Renders passes
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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    Lupu Sorin - Freelance Character Artist lupu.sorin@gmail.com
    www.sorinlupu.com

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  10. #40
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    Default

    More images of render passes used to compose the final image. Thanks!

    Lupu Sorin - Freelance Character Artist lupu.sorin@gmail.com
    www.sorinlupu.com

    ArtStation Portfolio

  11. #41
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    Default

    Wow So awesome! Top row? xD btw how did you do that pattern ? can you show us some breakdown if you dont mind of course.

  12. #42
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    Default

    Hi Gandosh,

    I hope this short breakdown about how i made the pattern will help you. First I created a little hexagonal piece that will be main tilling design on the final alpha.




    After, I created a tileable piece duplicating these pieces I started to mess around with the new plugin created by Joseph D. "NanoTile Textures" that can make quick some great tileable textures. You can take a look, is very simple to use and a great tool. Link to the plugin page: http://www.zbrushcentral.com/showthr...n-Installation




    I exported the height map and used that alpha as my pattern on Noise Maker tool. I forgot to tell you that the cloth geometry need to have UVs before using Noise Maker. For the fabric details I used some fabric scans from SurfaceMimic website.




    The tile alpha used for this piece:




    You can download the geometry pattern and alpha file from my Drive folder

    Let me know if this is working.
    Last edited by akaDARK; 04-06-15 at 08:17 AM. Reason: bad english writing
    Lupu Sorin - Freelance Character Artist lupu.sorin@gmail.com
    www.sorinlupu.com

    ArtStation Portfolio

  13. #43
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    Default

    wow thank you so much!

  14. #44

    Default

    Awesome work , mate! Thanks for sharing.

  15. #45
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    Thumbs up Stunning work!

    It is interesting to look at and learn from you.
    Errare humanum est, stultum est in errore perseverare. (Marcus Tullius Cicero)
    PORTFOLIO

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