1. #1

    Default DwarIII-Manguz-Bahlswede

    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	test.gif 
Views:	729 
Size:	6.1 KB 
ID:	92353  
    Last edited by bahlswede; 05-06-08 at 10:56 AM.
    Billy Ahlswede
    billyahlswede.com

  2. #2
    Member Follow User Gallery
    Join Date
    Feb 2008
    Location
    England, UK
    Posts
    41

    Default

    I do believe that this is my fav. entry in this year's DW. It's so damn stylish! Love the painterly texture. A friend was walking past my pc when i was looking at your final render and he was convinced it was a physical 3D sculpt. I wouldnt mind having one, any chance of a 3d print? ^_^

    Hope you do well in the DW!

  3. #3
    Member Follow User Gallery
    Join Date
    Feb 2005
    Location
    Irvine Ca
    Age
    40
    Posts
    46

    Default

    Totally Kick Ass! I love how his knee and torso sections turned out.

    The weapon is also one of my favorite parts of this guy, I love how you represented the wood.
    Senior Character Artist-Blizzard Entertainment
    www.joshsingh.net
    My Art Dump

  4. #4
    Senior Member Follow User Gallery
    Join Date
    Mar 2008
    Posts
    292

    Default

    good grief...thats unbelievably cool.
    im sorry, i dont know what else to say.

  5. #5
    New Member Follow User Gallery
    Join Date
    Jun 2005
    Posts
    13

    Default

    Thanks guys, it was a ton of fun this year. I am really glad they went fantasy.
    Billy Ahlswede
    billyahlswede.com

  6. #6
    Senior Member Follow User Gallery
    Join Date
    Feb 2007
    Location
    New York
    Age
    31
    Posts
    212

    Default

    this is amazing - unreal style and design man

  7. #7
    Senior Member Follow User Gallery
    Join Date
    May 2007
    Posts
    101

    Default

    Fantastic model and dawings!
    I hope i reach that level of skill some day

    Is there any other forum where we can check out your process in more depth? (IE: the original thread)
    Cause i'd love to know more about how you did it and also see some more wires as reference

  8. #8
    New Member Follow User Gallery
    Join Date
    Jun 2005
    Posts
    13

    Default

    Here is my orginal thread. I hope to do a tutorial someday when I stop playing so much WoW =)

    http://www.gameartisans.org/forums/s...ead.php?t=2953
    Billy Ahlswede
    billyahlswede.com

  9. #9
    Senior Member Follow User Gallery
    Join Date
    May 2007
    Posts
    101

    Default

    Thanks bahlswede.
    I'm reall interested in your workflow process, can you tell me if this is a correct interpretation of how you developed the character?

    Did some thumbnail sketches
    made a zsphere maquette based off these.
    Did a quick sculpt on the zsphere mesh (how long do you class as quick btw?)
    Then took a screen grab and painted over the sculpt in PS
    Did a high res sculpt.
    Then rebuilt the topology (what did you use to rebuilt it? this is the stage i'm most interested in)
    And then imported your new low res mesh with UVs and projected the detail/colour?
    Is that more or less right?

  10. #10
    New Member Follow User Gallery
    Join Date
    Jun 2005
    Posts
    13

    Default

    More or less I use Maya 2008 to bake my normal and the diffuse maps. The diffuse map is a mix of a 40% cavity map from zbrush + an ambient occlusion map at 50% that I generate from faogen. You can get a trial of faogen at rusteddreams.net. If you have never built topology in zbrush from a zsphere its pretty straight forward plenty of tutorials on it. I really have to get around to making a quick video.
    Billy Ahlswede
    billyahlswede.com

  11. #11
    Senior Member Follow User Gallery
    Join Date
    Mar 2004
    Location
    USA
    Posts
    459

    Default

    Beautiful stuff.

    I love the NPR look. Photorealism is dead. Long live NPR!

  12. #12
    Senior Member Follow User Gallery
    Join Date
    May 2007
    Posts
    101

    Default

    Quote Originally Posted by bahlswede
    If you have never built topology in zbrush from a zsphere its pretty straight forward plenty of tutorials on it. I really have to get around to making a quick video.
    so you did the retopo in Zbrush?
    I've done retopo in Zbrush before but nothing that extensive.

    heheh yep a vid would be awesome

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •