1. #76
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    Quote Originally Posted by Erklaerbar
    Playing with an old model and external rendering:

    greif XSI.jpg
    Got to be a bit of welsh in there somewhere
    welsh.jpg

  2. #77
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    Been a long time
    sorry forgot how to put up pics that dont display on the front page
    will have a read again

  3. #78
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    welsh i think.jpg

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    Cool model, the human hand isn't working imho.

    To explain: comparing it to the other legs anatomy it shouldn't be able to bend in a way that it does. FOr instance, try bending your own foot in that manner and you'll get the idea. Hope I'm helping

    Cherub
    Last edited by cherub_rock; 05-27-09 at 09:20 AM.

  5. #80
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    Super Glitcher, scottleroc: You obviously spotted it Its very cool to bring down ultraheavy meshes with Decimation Master to something renderable.

    Captain Sensible: thank you!

    sgrell: Both applications work very well together and each has its very own strenghts. In fact i just exported the original voxel mesh without any retopo, then decimated it with Decimation Master. Every other mesh decimation tool I have tried, crashed due to the high poly count. This includes meshlab and XSI. With Decimation Master it was processed without hickups and very fast-and the result is absolutely convincing.

    wolfie: That was my guide: http://stadt.cityreview.de/brandenbu.../bilder/ybizyn
    Although that welsh beast looks cool too

    cherub_rock: Youre absolutely right, the legs are the weakest part imho. I should really work on those.

  6. #81
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    With the official release of 3DCoat V3.0, i would like to use the opportunity to show some 3DCoat/Zbrush doodles. I really love to use the two together. I have two workflows at the moment:

    * for organic meshes:
    • Do overall/rough shape with voxels
    • Retopo/Auto-Quadrangulation in 3DC
    • Sculpting and fine detail/polypaint in Zbrush
    • Examples below
    hex.jpg

    drag ch det3.jpg

    * for "hard surface" meshes:
    • Do everything with voxels
    • Direct voxel export
    • Decimation Master in Zbrush
    • Examples below
    Decimated down from 3mio to 16k!
    sculpture_16k.jpg

    Decimated down to 1mio
    t_tower.jpg


    Have a look at the demo here, im sure you will love it :

    http://www.3d-coat.com/download.html
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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    Last edited by Erklaerbar; 06-09-09 at 10:53 AM.

  7. #82
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    Default ZSuper 3dc

    So . . . I've looked at 3dc and I love that you have found a nice workflow. Isn't 3dc also better at polypainting? What are 3dc renders like then?

  8. #83
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    Very Cool Erklaerbar - love the designs

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    Erklaerbar,

    Wonderful designs. I love the dragon head. I REALLY like your use of color.
    I can't wait to see more!

    Dickie

  10. #85
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    love your work especially
    the work "A rather methaphoric interpretation of a neuron:
    on page 4.....
    ... the green sphere is especially great.....was that rendered in Zbrush
    what was the material for it.. and the lighting setttings.?
    Thanks again

  11. #86
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    sgrell, 3DC renders are ok, the DOF rocks and its fast. Im just used to ZBrush, same goes for painting.
    FoOD, thank you!
    Dickie, thanks a lot!
    vedanta, thank you. Yes it is a Zbrush render. Sorry to say that its not a free material. It can be found in my signature.

    made a better render of the dragon head
    EDIT: replaced with final version
    drachi.jpg
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    Last edited by Erklaerbar; 06-29-09 at 01:10 PM.

  12. #87

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    nice one

  14. #89

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    the final image is really lovely~~~~~~~~~
    I also like this concept and render
    carnival project
    Cgtalk
    Blog


    Available for freelance

  15. #90
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    WOW!

    This is by far some of my favorite abstract works.

    You seem to have a quick turn around, how long do these take on average?
    Life Is The Temporary Break Away From Nothingness.

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