1. #16
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    Thx!

    I prefered to use layers instead of poseable symmetry because they can be disablee or I could just enable one of those modifications or for texturing in zapplink.

    layers.jpg
    I used one layer for the asymetry, and another one for the posing. Both of them can then be tweak independantly.

    I was planing to use warps in maya so you could import your own mesh to be deformed, a bit like facegen, but I didnt had time to work on it...
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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    S├ębastien Legrain A.K.A Sebcesoir

    http://sebleg.free.fr


    Yeahh!!! Thx pixologic, it's damn cool to have Zbrush caps!

  2. #17
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    tee hee... ur method renders me speechless.. nice..

  3. #18
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    Cool work and ideas Sebcesoir, as always.
    Jason Belec
    Kiss Your Sister Studios... YEAUCH

    Eternal Zsphere thread : 'Origins' begins... : Liquid Maya

    Jason can be reached at Cowboy Feng's Spacebar and Grill. If you know where it is, you are indeed privileged. It's your round.

    'Obey me! I am ROOT!'

  4. #19
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    Nice Sebcesoir! It's a great tool, thanks for sharing

    -Toasty

  5. #20
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    And here's the final version for this stylised dude!

    render3.jpg
    S├ębastien Legrain A.K.A Sebcesoir

    http://sebleg.free.fr


    Yeahh!!! Thx pixologic, it's damn cool to have Zbrush caps!

  6. #21
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    Default question

    Which number of Camera focal length (mm) you used? Which munber of Cfl(mm) in Z-brush will be identical for 35 mm in Max or Maya ( there are different result beetween 35mm in Max, Maya and Z-brush ).

    thank you.

  7. #22

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    Nice stuff, Sebastien! Stylized, but still sorta realistic.

    Jenia: I always use 110 - 120 FOV in ZBrush for that sorta stuff, those values work pretty well so far.

  8. #23
    skulll_monster
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    hey seb ! its awsome ! thanks a lot for sharing !

  9. #24
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    great work seb, your work kindness is always something to look forward to.

  10. #25
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    Thomas Mahler - thank you!
    As for me its not very comfortable, that z-brush have specific Camera focal length. Thats why can be miscalculation.

  11. #26
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    great work seb. your suff is always a treat for the eye

    -r
    rasmus warming
    rasmusw.dk


  12. #27
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    Fantastic head Sebastien and thanks for the Maya thingo ... Antonio.

  13. #28
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    blackM03.jpg is just awesome
    .. yeaaaa *5

  14. #29
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    Sebcesoir: Awesome work dude!
    I certainly like ur workflow of using layers, layers are very perfect for this and I to use them for similar purpose.
    I really admire your poly painting skills. They look great, certainly more authentic than texturing with photos. It would be really great if you could just make a small video out of your next project maybe, to just show your poly painting techniques and workflow. It would certainly help alot of people out there like me who are just scared of poly painting!

  15. #30
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    Really cool stuff!!! a bit too much of the skin pores in my opinion but those lips are just great.

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