1. #1

    Default My Hindu Warlord

    [aryan warrior_elephArmour_01].jpg

    Hi there! My first post on Zbrush central, extremely exciting and daunting at the same time! I have to say theres some awe-inpspiring work and skill out there. And i def wanna be part of these amazing ideas and energy out there.

    Heres my failed Dominance War III character! hahaha! He is supposed to be a hindu warlord, tragic hero concept. I was never able to finish him due to normal mapping problems and time constrains. Further below are the sculpts and the revised concept sketch. The new sketch has different swords , and is more warlordish in nature. I want to start texturing and posing him very soon though. I actually want to finish off quickly cos I want to start a new character. I have also decided not to continue creating the normal mapped low res version just because I want to create high res texture detail throughtout the character. Crits and Comments welcome. Thanks guys!

    [aryan warrior_elephArmour_02].jpg
    Revised Concept

    aryan warrior01a.JPG
    aryan warrior03a.JPG
    sword02a.JPG
    ________________________________________
    Mahen Naidoo
    Aspiring Freelance Z-Brush Artist
    South Africa

    My Hindu Warlord

  2. #2
    New Member Follow User Gallery
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    Hey, i like your concept ,

    your model is looking good ,

    thought i have a suggestion for you if you won't mind ,

    you should work on your model's anatomy first, and then should jump on the minor details, like pores and deformations, because these things looks good only when your base model is good,

    I am not saying your model is bad, but what i want you to focus on is it can be much better

    take it as a positive feedback

    DX

  3. #3

    Default

    the pencils and modeling are excellent..

    did you start with Zbrush?


    Paul

  4. #4

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    Hey guys! Hav'nt worked on the model for a few days now. Had some psychotic retopo problems. Some really weird poly spikes on the higher resolutions, makes me not wanna retopo ever again!hahaha!


    DAXE: Thanks for the suggestions my man.Yeah my anatomy needs some work! I know the face proportions are weird: distance between eyes are wrong, ears have wrong placement,etc. Thanks DAXE!

    PaulZB: Hey dude, yeah started the head with a Zsphere which is why I tried retopo'ing. The rest of the base meshes are modelled in Maya.

    Will post some rough colours on Monday.
    ________________________________________
    Mahen Naidoo
    Aspiring Freelance Z-Brush Artist
    South Africa

    My Hindu Warlord

  5. #5

    Default

    Here's some rough colours. I know, I know, he looks a bit feminine with those rouged up cheek bones! I'm still playing around guys! But Crits and Comment are welcome as usual.

    polyPaintHead_01a.JPG
    ________________________________________
    Mahen Naidoo
    Aspiring Freelance Z-Brush Artist
    South Africa

    My Hindu Warlord

  6. #6

    Default

    a little tip.

    there is a triangle on all our faces, from the top of the nose to the sides of our nostrils with the base as a mouth.

    take the point half way between the eyes. then join that up with the corner of each side of the mouth. that should give you the proper width of the nose.

  7. #7

    Default

    Hey guys! I'm back and my work is slower than ever!

    mxdirector thanks for the tip dude. The new image got the nose fix. It is looking better to me, so thanks dude!

    Should have a pose done soon, time permitting. Transpose master is awesome however I think the masking needs work if u have too many subtools.

    Heres the updated nose
    polyPaintHead_03.JPG


    And a piece of the tusk headress on his back
    headressSupportRing.JPG
    ________________________________________
    Mahen Naidoo
    Aspiring Freelance Z-Brush Artist
    South Africa

    My Hindu Warlord

  8. #8

    Default

    Hey guys! Here's an update after a very,very long time. Actually I had so many issues trying to pose my character using transpose master. Just too many subtools and a difficult silouhette to make the masking work efficiently. So I had to take it into Maya and skin, paint some weights, etc,ect...
    So anyway I have 2 poses. I really not sure which one I like more. The Maya lowres renders are the locked off cameras that I am looking at. The zbrush renders are just different angles showing off the character. Please tell me what you think guys. Crits and Comments welcome

    Heres the zbrush renders:
    POSE 1
    pose1B_6a.JPG

    pose1B_1a_a.JPG

    pose1B_1a_b.JPG

    maya locked off cam:
    pose01_a_a.JPG


    POSE 2

    pose02_1a_a.JPG

    pose02_1a_b.JPG

    maya locked off cam:
    pose02_a_a.JPG
    ________________________________________
    Mahen Naidoo
    Aspiring Freelance Z-Brush Artist
    South Africa

    My Hindu Warlord

  9. #9
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    Default

    Awesome. Keep them coming.

    I am a little curious, what is that material you are using on, well, every part of the model but the head?
    -Greg Banville
    Modeling, Animation, Lighting

  10. #10

    Default

    Hey Wildsketch! Thanks alot! I used the matcap skin04 shader. The head has polypainting on it which is why it looks so different.
    Thanks again, will keep u guys updated
    ________________________________________
    Mahen Naidoo
    Aspiring Freelance Z-Brush Artist
    South Africa

    My Hindu Warlord

  11. #11

    Default

    Just a quick colour treatment. Saturated versus muted palettes.
    polyP_body_01a.JPG

    I learned this awesome texturing method from Scott Spencer's book, called optical mixing. Instead of using the colour purple, rather paint red and blue spots over one another and your eye and brain does the colour mixing for you!! Amazing stuff! My texturing is still in the early stages though! As u can see I basically stopped at the mottling pass.
    polyP_body_04a.JPG
    ________________________________________
    Mahen Naidoo
    Aspiring Freelance Z-Brush Artist
    South Africa

    My Hindu Warlord

  12. #12

    Default

    Cool! Got more of the skin painting done for the body. I'm def going to put an underpainting of darker skin hues that suggest indian skin. Gonna have to do some photoshop work with this.
    polyP_body_07.JPG
    ________________________________________
    Mahen Naidoo
    Aspiring Freelance Z-Brush Artist
    South Africa

    My Hindu Warlord

  13. #13
    Member Follow User Gallery
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    Default

    wow love your technique on coloring the arm.

  14. #14
    New Member Follow User Gallery
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    Default

    Impressive work..Keep us posted as it comming along, and be "desribeful".

  15. #15

    Default

    hello, again!
    wat2k:thanks alot
    sury: i've added a more descriptive process, kinda tutorial-ish, hope it's cool!

    The technique we are going to use is called optical mixing. I've learnt it from Scott Spencers Zbrush book. Thanks Mr Spencer!!! Basically we let our brains do the colour mixing. We will not use green but rather spray alot of blue and yellow dots that our eye will now interpret as green!!
    I'm going to demo on a little sphere. It did not come out as good as I would have liked it to, but some extra work on it would have helped with a skin looking result.

    02_01.JPG
    Cool chose a colour thats going to be a base tone of your skin.This is obviuosly going to vary from person to person.
    I chose a camel-toffie-ish sort of color!! (R:188 G:149 B:102)
    Fill the object with this colour.

    05_01.JPG
    Go to your brushes and select the spray brush. take the colour variance and flow down to zero. Spray some red over areas; some cool blue(R:0 G:124 B:255); and some yellow. You will see the color mixing and giving us some purple and orange hues. On a human model you would splatter red over warm areas where there's a lot of blood flow (cheek area;ears). Paint blue on recessed areas with less blood flow(throat, mouth area) and yellow where bone is close to skin(forehead, spinal areas). In the next phase he creates mottling which helps break up the splattering and creates more of a skin or veining pattern.

    09_01.JPG
    You can either paint this in using tiny squiggles using a soft airbrush feel. Or you can use the drag brush and alpha 22 which is what I did.
    I think I might have overdid it here though!
    The image on the right shows me changing the material. Put the Matcap Skin04 Material on the object and drop the material's opacity(under Material-->Modifiers) to around 70% or whatever suits you.

    11.JPG
    Now using the Spray brush again on a very low intensity of 10-15 pick your skin tone colours of choice and start lightly washing the surface with colour. Try and exaggerate the reds,blues and yellows at the earlier stages to get a nicer result. The blues will seep thorugh as if they are green veins. I unfortunately can't do it as good as Scott Spencer, but I am trying. I hope I have helped a little bit with this very short tut. The tut result is'nt as good as the result I have on my character and even that still needs alot of work. It is a very slow and time consuming technique but the results really are worthwhile. If I have missed out on any important info I do apologise, please give me a shout if its the case. Enjoy guys!!

    PS: will have sword textured for monday.yayy!
    ________________________________________
    Mahen Naidoo
    Aspiring Freelance Z-Brush Artist
    South Africa

    My Hindu Warlord

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