Hello!
I am very happy to present you with a guide that I have spent the last two weeks putting together!
Zbrush 3.1 to 3DS Max 2008 Pipeline: A (Very) Rough Guide
It is a guide demonstrating a very basic, but highly effective, pipeline between Zbrush and 3DS Max. It will show you how to take a model you have created in Zbrush into 3DS Max for the purposes of rendering with MentalRay.
There are 5 Chapters in the guide:
Chapter 1 - Starting in Zbrush
Chapter 2 - Creating UV’s using Blender
Chapter 3 - Back to Zbrush to paint and create maps
Chapter 4 - Photoshopping your maps
Chapter 5 - 3DS Max (using MentalRay to render out your model)
I have tried to make this guide as thorough as possible, explaining every step I take and why I took it, as well as attempting to walk you through each program used as if you were new to it. It is a full colour PDF file, 32 pages long and has screenshots to go along with almost every step of the guide. I have tried my best to approach this from a first-time-user’s point of view for Blender and Max.
This has taken me a while to put together, so I truly hope you enjoy it and find it useful!
Regards
Adam
To get to the file, right click the provided link and select Save Target As…
PDF Document, 5MB in size.