ZBrushCentral

Cutting Holes Through Meshes and Editing Polygons

People regularly ask if there’s a way in ZBrush to cut holes through meshes. In reviewing the online documentation for ZBrush 3, I discovered that there’s a lot of info about how to create completely new topology for models, but nothing really about how to modify an existing topology. So I’ve created a new tutorial that covers just this subject.


  • How to use retopology to remove unwanted polygons from a model.
  • How to use retopology to add new polygons to a model, such as bridging through a mesh between two holes.
  • How to transfer details from the original model to the new topology.
You can find the tutorial at http://pixologic.com/docs/index.php/Topology:_Mesh_Editing

Hope you find it useful!

:cry: It’s just the thing I need. But smwhat dull,
I cannot absorb it.
I would prefer drillin holes in simpler way, dreaming of a plugin to jump over several steps…
Like marking area I wanna get bridged with a canal (hole) and then do the tric by a single mouseclick! :lol:
Can such a way be planned?
Anatom