ZBrushCentral

Robot Dude

Hello there. So I sculpted this in zbrush and remodeled it in maya. For the face I did a displacement map from a zbrush sculpt, then I rendered it. Painted it in zbrush and Photoshop. I kind of would like to do the rest of it. What do you think : ]

zbrush concept sculpt:

zbrush head:

combine head and body in zbrush:

redone in Maya:

more Maya angles:

test render:

test mood render haha:

final renders:

final renders with more angles:

thank you for visitng my thread : ]

Attachments

back-lights.jpg

Great going :+1: !

Nice Il realy like the render Not too much of detail just ennough to be readable

3dommi: thanks!

Frwanque: thanks allot, yea i wanted it to be actually a little more workable than the zbrush version.

Cool! The silhouette looks better now than it was in the zbrush version. Maybe you should sharpen the bevel on some parts of the armor, especially the chest plates because it looks too soft.

Thats cool i especialy like the details on the back of the armour nice one!:smiley:

This looks great so far. Cool armor design and the face looks good too. You should definitely keep going with it.

What did you start your Zbrush concept with, Zspheres, a quick maya basemesh, or something else?

Looking good, the renders are nice and very clean modelling…awesome

That is Certified BA my friend! Please Finish that model!!!:cool: