1. #46
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    Deadly!
    In vino veritas

  2. #47
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    Thank you for the comments.

    The roof is finished.

    Here's a new zbrush render, not using mactaps this time, but the high quality rendering to get more realistic shadows:

    step026b.jpg
    Sébastien Legrain A.K.A Sebcesoir

    http://sebleg.free.fr


    Yeahh!!! Thx pixologic, it's damn cool to have Zbrush caps!

  3. #48
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    pretty cool
    phat .


  4. #49
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    magnificent work the small detail really sell this. It is very impressive

  5. #50
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    !!
    Stunningly beautiful!!

    -Fabian

  6. #51
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    I love it. I'm amazed by the nice detailed work.

  7. #52
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    Wooooooow!

  8. #53
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    could you make it look more realistic and not so fake?

    JUST KIDDING!!!

    That looks great man! Please post a tut about all this. Non-Organic modeling is definitely not done that much in zbrush and im sure many would agree that its going to be increasingly mandatory to do this in zbrush instead of other programs that take days to do anything.

    Thanks in advance!
    A man is solely restricted by his own words.

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  9. #54
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    fantastic work and congratulations on top row... it's really different to see an architecture piece up there

    your workflows fascinate me, I really need to take the time to experiment with your hard surface approach one of these days

  10. #55
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    I gotta say, I've been looking into getting a 3d package just to do stuff like this. This is a real motivation for me to see this from ZBrush, congrats on such an effective workflow! Top row stuff for sure! I may still get a 3d app for special effects, but I will definitely take some time to learn this before I splurge the $$$. I'm a fan of dropping to pixols for post editing. Hard edged modeling like this might just save my beloved 2.5d style. Now if I can convince Pixologic to add more realistic special effects brushes to the 2.5d palate, I'll never need an expensive 3d app! Wishful thinking, I believe.........

    Great job though........

  11. #56
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    Wink Hehe...cool initiative...

    ...to show that Zbrush can make some nice architectures!
    Maybe not so easy that a certain red sauce but very conviced
    Bravo pour les 2000 et l'hôtel de ville !

    PS Maybe some step of stairs are necessary!
    Just a little door for a such big hotel
    Last edited by Frenchy Pilou; 07-08-08 at 05:00 PM.
    Is beautiful that please without concept! ( Me and maybe also E Kant)
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  12. #57
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    simply outstanding.....
    i am really spechless about ur skill about making hardsurface in zbrush
    how many polys in total...i see some area with clear poly edge
    anyway....a detail workflow about this would be great....and then...u save the wrold
    Jason
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  13. #58
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    Hello mister crazy details!
    another amazing model illustrating your skills.
    I heard you are back in Montreal?

  14. #59
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    Looking beautiful Seb! The quality of your work continues to astound me. Hope all is going well in Montreal!

    -Toasty

  15. #60

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    "Then you drop the object, grab an alpha depth, and stamp this alpha using the layer brush in projection master for a constant depth"

    Can you explain more in detail about this process, I'm cluess about dropping the object, grabbing the alpah depth, stamping with layer brush....


    Thanks

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