1. #16
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    great as always,i waiting the final.

  2. #17
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    Many thanks all.
    Hi Drummer, glad to see you too. Things are going from bad to worse, lol.
    Here is a new update. I think everything is almost done.

    low poly version with normal maps:

    Normals_01.jpg
    Wire_01.jpg
    Normals_02.jpg
    Wire_02.jpg

    with textures:

    Swat_Comp_01.jpg

    Swat_PH.jpg
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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  3. #18
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    Amazing mate!!!!
    really blow me away when i saw this baked maps.

    congrats!!
    Rafael Grassetti
    grassettiart.com


  4. #19
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    top row stuff! really great .5 stars from me

    Alex Oliver

  5. #20
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    amazing man, could you explain some of the details used to baking those normal maps, what programs or anything like that, I find it very hard to make a low rez mesh to look that detailed.

  6. #21
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    Fantastic work! Great work on the textures too. Top row for sure!

  7. #22
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    it's a really great model, well done Daemon3d
    Lead character artist - Blur Studio
    http://nicolascollings.com/

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  8. #23
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    WOW!!!

    Amazing stuff , great work dude!!!

    regards
    wev
    Set your goals right and donĀ“t stop till you get there

    http://wevblog.blogspot.com/

  9. #24
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    good work man!

    The blue is a bit saturated, but otherwise it looks amazing.
    Lead animator - Virtual Basement

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  10. #25
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    Really Great work! Awesome texture !

  11. #26
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    Nice but to clean
    ***1055;***1088;***1080;***1074;***1077;***1090; ***1093;***1086;***1095;***1091; ***1074;***1086;***1088;***1086;***1089; ***1079;***1072;***1076;***1072;***1090;***1100; ***1085;***1086; ***1085;***1077; ***1084;***1086;***1075;***1091; ***1087;***1086; ***1072;***1085;***1075;***1083;***1080;***1081;***1089;***1082;***1080;.
    ***1056;***1077;***1084;***1077;***1096;***1082;***1080; ***1074;***1089;***1103;***1082;***1080;***1077; ***1091; ***1090;***1077;***1073;***1103; ***1074; ***1086;***1090;***1076;***1077;***1083;***1100;***1085;***1099;***1093; ***1089;***1072;***1073;***1090;***1091;***1083;***1079;***1072;***1093; ? ***1045;***1089;***1083;***1080; ***1076;***1072; ***1090;***1086; ***1082;***1072;***1082; ***1090;***1099; ***1080;***1093; ***1074; ***1085;***1086;***1088;***1084;***1072;***1083; ***1084;***1072;***1087;***1091; ***1087;***1086;***1090;***1086;***1084; ***1079;***1072;***1075;***1085;***1072;***1083; ? ***1052;***1086;***1078;***1077; ***1087;***1086; ***1072;***1085;***1075;***1083; ***1086;***1090;***1074;***1077;***1090;***1080;***1090; ***1095;***1090;***1086; ***1073;***1099; ***1085;***1072;***1088;***1086;***1076; ***1090;***1086;***1078;***1077; ***1087;***1086;***1091;***1095;***1080;***1083;***1089;***1103; ***1089;***1087;***1089;

  12. #27
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    I like the saturation of the blue, but I dont like how its even saturation over the entire thing. Looks like it just got a sweet new paint job. subtle desaturations on areas that bend alot (elbows) and on areas that get used alot (pockets zippers) will really bring that next level of realism.

  13. #28
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    Excellent. Well done on the lowpoly base. The textures look great to. Top row for sure
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  14. #29
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    Wow! Really Cool!

  15. #30
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    thats badass man.. great job... i dig it a lot lol..

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