ZBrushCentral

S.w.a.t

Hi all.
It should be the soldier of special forces S.W.A.T.
I am going to do the nexgen model with textures, etc. I think, high poly version is almost ready.
C&C are welcome.

some shots:
[attach=99620]Swat_D_03.jpg[/attach]

[attach=99688]Swat_D_01.jpg[/attach]

[attach=99689]Swat_D_02.jpg[/attach]

looks good. Is that all zbrush?

really good work man i like it a lot …

yea!!! cant wait to see it finished!
love your models mate!

cheers!

-Rafael

Wow! really good one! can we have a look at your base model plz?

I really like this guy a lot. Great job.

nice job man
can’t wait to see it normalmapped and textured:D
good luck
Jason

thanks all, really glad :+1:

di-devol
Of course not. The base mesh was made in XSI. This base mesh has too many subtools. I added more details in Zbrush.
Also the hard surface objects was made in xsi, such as weapons, helmet etc

the base mesh:
[attach=99693]Basemesh.jpg[/attach]

trying to texture his head:
Sw_Head_01.jpg
[attach=99695]Sw_Head_02.jpg[/attach]

Great! keep it coming :slight_smile:

great:+1: very very nice detail ,man

nice character!!! the details are great!

Super cool man!:+1: :+1: :+1:

Awesome work! Keep it up! :smiley: :+1:

good to see your work again dude! I like it as usual!
how’s your life going?

great model i’d like to see it completly textured :+1: :+1:

great as always,i waiting the final.:smiley: :+1:

Many thanks all. :+1:
Hi Drummer, glad to see you too. Things are going from bad to worse, lol. :laughing:
Here is a new update. I think everything is almost done.

low poly version with normal maps:

[attach=100784]Normals_01.jpg[/attach]
[attach=100785]Wire_01.jpg[/attach]
[attach=100786]Normals_02.jpg[/attach]
[attach=100787]Wire_02.jpg[/attach]

with textures:

[attach=100788]Swat_Comp_01.jpg[/attach]

Swat_PH.jpg

Attachments

Daemon3d03.jpg

Amazing mate!!!
really blow me away when i saw this baked maps.

congrats!! :+1:

top row stuff! really great .5 stars from me

Alex Oliver

amazing man, could you explain some of the details used to baking those normal maps, what programs or anything like that, I find it very hard to make a low rez mesh to look that detailed.