1. #1
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    Default Model and Pose Chain-Like meshes easily

    Hello,
    I'd like to share a method I use to model realistic chain-like objects in zbrush and pose them very quickly. I wrote down all the steps in this thread (plus one screenshot) http://www.zbrushcentral.com/zbc/showthread.php?t=61811, and I posted a video here showing the technique


    Comments and questions are always welcome.

  2. #2
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    Pretty awesome, i loved seeing it wiggle around, nice job.
    stupid question, you say you just made two links, are they rotated at all or straight as if taut?

  3. #3
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    Very cool, many thanks for taking the trouble to show this.

  4. #4
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    this is some really great stuff. I noticed in your original thread you were speaking of transpose and when you crtl-mask all other subtools get masked. There is a trick to this. There is a video in the DID YOU KNOW THAT thread that shoes this.

    http://www.zbrushcentral.com/zbc/showthread.php?t=61676

    Great work

  5. #5
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    For Spaceboy:
    If I understood your question, I will answer 'yes', the base element made of the two rings is rotated so that its z-axis matches the z-axis of the zspheres of the chain: I explained this also in the original thread (http://www.zbrushcentral.com/zbc/sho...638#post476638), and I believe I should have underlined better this point which is important and not trivial.

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