1. #1
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    Default Batman - The Dark Knight

    Hi everybody,

    This is my entry for the Comicon Challenge, wich is a gameartisans' contest... A version of Frank Miller's Batman Dark Knight...

    The lowpoly model has 6784 triangles and I've used a diffuse, specular and normal map ( all with 1024x1024 )...

    The base mesh was modeled in XSI and ZBrush was used for highpoly modeling and to paint some textures ( with projection master and ZappLink )...

    All rendered in 3ds max using mental ray....

    Hope you like it...

    batman_1.jpg
    batman_2.jpg
    batman_3.jpg
    batman_4.jpg
    batman_5.jpg

  2. #2
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    Default

    Yeah Man, i love the final images, good luck man..
    I love it..
    [URL="http://www.zbrushcentral.com/zbc/showthread.php?t=58044&page=1&pp=15"][COLOR=#ffffff]My Sketchbook[/COLOR][/URL]

    [URL="http://rafaelghencev.wordpress.com/"][COLOR=#ffffff][/COLOR][URL="http://www.rafaelghencev.com"][COLOR=#ffffff]w[/COLOR][/URL][/URL][URL="http://www.rafaelghencev.com"][COLOR=#ffffff]ww.rafaelghencev.com[/COLOR][/URL]

  3. #3
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    Coool man!! Nice job!!
    Good luck on the contest!!

  4. #4
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    Great job!

  5. #5

  6. #6
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    Default

    Rafe - Thanks a lot buddy

    DiegoMaia - Thanks buddy

    khalavi - Thanks man...

    Subotai - Thanks man...

    And here are some more images of the process... Hope you like it...

    batman_6.jpg
    batman_7.jpg
    batman_8.jpg
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  7. #7
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    Nice and beefy. Good work!

    - BoBo
    CG Hub Gallery
    BoBotheseal.com
    Studio Character Lead - Vigil Games

  8. #8
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    great work Felipe!cingratulations

    Alex Oliver

  9. #9
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    Wonderful model the final pose looks awesome too

  10. #10
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    BoBo_the_seal - Hey man... Thanks a lot...

    alexleia - Thanks master

    SolidSnakexxx - Thanks man....

    And here are a couple of images showing two parts of the process... The first one is the lowpoly model with the first version of the normal map applied... And the second is the lowpoly with all the maps...

    Hope you like it...



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