1. #1
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    Default Demolitor (wip)

    hi to all, i would like to share some images of my last charact...still a wip...
    cheers front.jpg side.jpg back.jpg

  2. #2
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    Default up....

    front.jpg

  3. #3
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    Default

    His biceps and tricep area needs to be longer. Elbows should rest on the upper crown of the hips.

    Also i dont think he is buff enough hahaha!

    Keep up the good work.
    A man is solely restricted by his own words.

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  4. #4
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    Talking re

    hi danconia thanx for comments.....i agree with you for the tricps.......here one more up......
    ScreenHunter_01 Aug. 20 13.12.jpg

  5. #5

    Default

    good start mrc_o i look forward to see the rest
    //////**Remib's home page**\\\\\\\
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  6. #6
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    Default re

    hi remib, a little up, adding some details...... front.jpg

  7. #7
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    Default render in maya

    ..this is a mentalray render in maya with no text..... demolitor300.jpg

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    Default texture color

    ...this is withthe color text...
    cheers demo_txt.jpg

  9. #9
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    Default

    wow those arms look so much better. good job. Post more
    A man is solely restricted by his own words.

    ZBrush Sketchpad - Here
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    Default

    coool !

    its getting better and better with every update . The render looks really cool .

    Are u using dispacments and normal maps or it thie hirez model in Maya ?

    If displacements , can you share ure surface approx settings . The details have come out really nice and crisp

  11. #11
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    Default

    great work! keep it up man :-) I love the character!

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    Default re....

    thanks danconia and vexnona very appy you like it!
    Hasnz, yes i used the displacement map but with a different metod (faster rendering!) and the quality is sometimes even better!
    ..i just converted my displacement map from zbrsuh in rgb in ps and i used it as a bump for mental ray. For this model i use 2 different maps to get better details....
    cheers

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    Default some close ups...

    close_grey.jpg closeup.jpg

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