ZBrush 3.1 Brainstorming for Art and Illustration Art Log
Zbrush looks to be used by a lot of people in the 3d animation, film, film special effects and the Gaming Indurstry (which all need to use another 3d program for one reason or another) and by Illustrators and Artists. Which is cool. Now, having said that, a few things that imo is that it looks to me more and more tutorials, weather they be videoes or text and graphics, gear one up for creating in Zbrush what they can use in another 3d program (which is cool). So, for example, when I wanted to use HD Geometry to create fine detail onto models I was told why do that you can't export it out of Zbrush to be used with (whatever) 3d program. Basicly I was told it was a waste of time to detail my models in HD Geometry. Well this puzzled me as I do have another 3d program and I wasn't wanting to export the model out of Zbrush. I just wanted to created a very high detailed model to be painted and textured in Zbrush and then print it out as say a poster. So to me using HD Geometry made sense to me. Another thing that seems to have very little tutorials is box modeling with Zbrush. Ok again I understand if you have another 3d program such as Maya, 3D Max or others just do it with them to create your base mesh. Hey that's cool too. But IMO I think there some Artist (classical fine arts) and Illustratures (classical illustration) who do not have the other 3d software and would like to create some box modeling with Zbrush. For what ever reason.
With this in mind, using Zbrush 3.1 for Art and Illustration Art for printing or other non film, animation, gameing use, I will post whatever I can find that does what might be needed by a Classical Fine Artist and a Classical Illustrator. To start Zbrush has some plugins that are usefull one is the ZSketchpad plugin which can be downloade at Pixologic's download page here
http://www.pixologic.com/zbrush/downloadcenter/ look for zsketch pad . Which can be used for drawing and drawing in colors. And for HD Geometry the plugin SubTools Master as aruick was kind enough to point out to me in another post link here
http://209.132.96.165/zbc/showthread...4&page=1&pp=15
that saving your HD Gemoetry model with this tool allows you load the tool back into Zrush with the HD Geometry work that was done to the model. There is an excelent movie tutorial at pixologic's web site called Architectural Technique by Sebastien Legrain and the link is here
http://www.pixologic.com/zclassroom/artistspotlight/as the person being spotlighted changes from time to time check at the bottom of the page and look for the icon of a building and click on it to take you to the movie tutorials (thanks to spaceboy412 for showing where the icon is located) if you try to download with quicktime player it want let you it will let you know quictime pro will let you do that. So how to download the movie tutorials from the site. Thanks again to spaceboy412 for the how to on this - use firefox 3 as your browser and add the Video DownloadHelper plugin and then download the movie tutorials. Even though it is not a true box modeling movie tutorial it does some and what it does with Projection Master for detailing is very cool imo. Though not a movie tutorial there is a box modeling text and graphics tutorial here at ZBC done by aurick and here is the link to it
http://www.zbrushcentral.com/zbc/sho...13&postcount=1 and an update for zbrush 3 users here
http://www.zbrushcentral.com/zbc/sho...4&postcount=54 it would be nice to have a movie tutorial of aurick's tutorial. Jason (cannedmushrooms) has a few maybe more as he has about two hundred movie tutorials on Zbrush. Two are here
http://209.132.96.165/zbc/showpost.p...3&postcount=36 0601 uniformed meshes (zbrush) and 0602 non organic sculpting (zbrush) and another one here [CODE]http://www.veoh.com/videos/v657132134NnrRsZ?rank=0&jsonParams={%22numResults%22%3A20%2C%22rlmin%22%3A 0%2C%22query%22%3A%22box+modeling+zbrush%22%2C%22r lmax%22%3Anull%2C%22veohOnly%22%3Atrue%2C%22order% 22%3A%22default%22%2C%22range%22%3A%22a%22%2C%22sI d%22%3A%225127765249031643136%22}&searchId=5127765249031643136&rank=1[/CODE] this one is at the veho site movie.
To sum up so far on some things to use or view
zsketch pad
SubTools Matser
Architectural Technique by Sebastien Legrain movie tutorials
aurick's text and graphics box modeling tutorial
Jason's (cannedmushrooms) three movie tutorials
I hope when you have read the post you can give some thought to using Zbrush 3.1 for Classical Fine Art and Illustration Art and post your how to's and tips here.
Hope this post has help someone.
The image by Da Vinci reminded of creating inspiration and is why I posted it to this post.
John,
SpaceMan