Hi…
This is my first post :D…
I’m a newbie :o , I’ve been wandering ZBrush Central for a long time, just watching and looking around since I don’t have a courage to post :o.
I’m amazed how u guys create a masterpiece small_orange_diamondsmall_orange_diamondsmall_orange_diamondsmall_orange_diamond…
How did u do that???
So I encourage myself to post what I’m doing with ZBrush. I’m trying to sculpt based on a sketch I did a long time ago, it’s a female character.
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And later during the process, I think there will be a lot of changes. And I understand during the sculpt process, there will be a lot anatomical issues, 'cause I’m still learning by myself :o. I watch Ryan Kingslien’s blog, NickZ’s etc, and a lot sketchbook thread here, all of them are so inpiring .
Reason I’m doing this: I’m looking for a job :o so I think I need strong portfolio to begin with :).
Well, around 4 months ago, I was interviewed by Ubisoft Singapore and I didn’t accepted :D, so I’m thinking that I’m still lack of skills and/or experiences :o. Anyway, congrats for those who’s accepted small_orange_diamondsmall_orange_diamond.
So I start with my own basic mesh (with UV) I did in Maya 7.
Perhaps, u can download and see what I’ve missed.
I’m happy to hear any comments and critiques
And I’m sorry for my English :o, hope u understand what I mean :D.