ZBrushCentral

felix/sketchbook

Hi,

this is felix. check out my work here >>>>>>>>>>>>>>>

and here

http://picasaweb.google.de/getdone21/Netz?authkey=nN_reHl524g#

i studied architecture and urban design thats why zbrush stuff
is little bit old and unfinished - but now i have time to make some
organic architecture and just have some zbrush fun!

yaay!

up.jpg

Attachments

carvedMANhead.jpg

bone.jpg

women.jpg

modell_002.jpg

Attachments

background.jpg

zarch_001_klein.jpg

tree.jpg

Great images - enjoy the style and finish
of them very much. Don’t see much for
architecture around here, very cool. :+1:

Do you happen to have a higher resolution
version of the chrome frame image?
I’ve looked through the picasa pages and
wasn’t able to find it :slight_smile:

Great work in your galleries as well-
thanks for sharing…

002_top_view.jpg

Attachments

simple.jpg

women.jpg

tree2.jpg

fewfef.jpg

Hi Zmith,

I’m an architect too :wink:
I believe in your style and I like it very much.
Thanks for sharing and keep doing the great job.
No doubt Zbrush keep opining new dimensions!

yo thanks

hand.jpg

i like to use the layer brush without falloff

Very nice work! I will be watching this thread. My favorites are the “box of bodies trapped in stone” and the house with the 2 cars. :+1: :+1: :sunglasses:

[attach=109711]hand_001.jpg[/attach]

Super Glitcher…yes here >>>>>>>>http://picasaweb.google.de/getdone21/FMB_2008?authkey=MWizkJ9WPuw#5228896815542103714

Attachments

hand_001.jpg

ear.jpg

claytest

arm.jpg

hand2.jpg

hello,

can someone please tell me why i cannot smooth those poles`?

poles.jpg

Attachments

poles2.jpg

I’ve heard that using the Flatten tool helps greatly with that specific problem. Apparently, having a 5-pole verticie creates such a problem, and I see a few in there.

ok - i made that mesh…so i might go back and change the topology?!
cause flatten might help - but thats not going to be permanent.
after i use smooth its back in there…

Well, you said you made the mesh, so if you don’t mind doing so, you could go back into another program and fix those verts, and then sculpt it in ZBrush. I don’t know any other way to fix that problem, and 5 pole verts are a pain in the butt.

awesome work im a newbie with zbrush and im very inspired by your style. nice detail and design. if i may ask… what program do you use for your arcitecture design. great work!!!:smiley: :smiley: :smiley: :+1: :+1:

:slight_smile: hi

i used zbrush and max for that shape on the blue ground
and for the bone structure which was done with zspheres
the other architecural elements are blocked with sketchup
and detailed with max;

felix

edgeflow.jpg

hi,

can someone please point out how i can improve the edgeflow?