1. #811

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    Incredible talent!
    Please continue to delight us
    Can you please tell the poly-count of the in-game model and the time it took for the whole in-game pipeline, like baking, low-poly, texturing and stuff.

  2. #812
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    Awesome-sauce! That breast plate looks kinda medieval in its general shape. I'm into it;D

  3. #813
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    Many thanks to Pixologic for the feature. Much appreciated!

    Derek: Thank you!
    Thanks Arash. I love your works man!
    Thanks boozy floozie!
    SKYWAYS128: It's good to hear that the design feels balanced. I find that very important. Thank you!
    belogriviy: Thanks I hope to do so. The low poly model is around 18k tris, but I can't tell exactly how long I spent on it because I was working on it alongside other tasks. In a studio environment the integration part of the asset can take as long, or even more than creating the asset.
    Sam: I was trying to come up with a different design than the usual breast armor I'm glad to hear that you like it. Thank you!

  4. #814
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    Hey everyone! Here's a new cinematic character project I've been working on recently.

    The character was modeled in Zbrush and then baked onto an animation ready mesh using the MultiMap Displacement Exporter.
    The hairstyle was created with Fibermesh and then exported into Maya where I used the curves as guides to drive the hair system. The XGen setup I used is mostly procedural and consists of a couple of modifiers driven by custom expressions that output values based on the hair length.

    Hope you like it!




    Thanks,
    Andrei

  5. #815
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    Very nice! Great job on the face!
    "Whoever controls the media, the images, controls the culture." - Allen Ginsberg

  6. #816
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    That is veeeeery nice work undoz!

  7. #817
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    Nice one sir

  8. #818
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    as always!

  9. #819

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    Hair looks great, what did you render the final image with?

  10. #820

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    Neat!


  11. #821
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    perfect

  12. #822

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    VERY nice work!! I’m not sure but could it be, that the forehead / upper part of the cranium is a little bit too short? I know, I’m nitpicking here…
    Cheers,
    Selwy

  13. #823
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    fantastic work, sir.

    -r
    rasmus warming
    rasmusw.dk


  14. #824
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    Wow, very beautiful

  15. #825
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    Very Very Very nice!

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