1. #61
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    Really nicely done. Great shaders, modeling etc.

    I will suggest two small things to change though, just cause they stood out to me right away.

    First though - I've noticed that sometimes people can get a little testy when critiques are offered on what is obviously an excellent piece of work, as this one is. I hope my suggestions will be taken in a spirit of helpfulness. I offer them because I think they really would polish the image off and do full justice to all the terrific work that's been done on it.

    1st: A very small point. Personally I think it would look better if the ray-cast shadow edges on the floor were softened up just a touch. And I think I agree with post #1 about the lighting.

    2nd: The muscles in the forearm look wrong to me. I realize that the musculature is stylized but right now it looks as though the forearms were sculpted in a different position and then simply rotated into there current one, and I think the changes I have in mind would improve on this in a stylistically consistent way. Pulling out the anatomy book for clarification in case you want to look it up - I definitely don't have these names memorized -the Brachioradialis and Ext. carpi radialis longus don't seem to be emphasized enough, especially relative to the Flex. carpi radialis.

    Here's a draw over to show what I mean, and congrats on the top row.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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  2. #62
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    Congrats on this fine piece of work. You are a master of cloth! May I please have a tid bit of your wisdom!!

  3. #63
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    Thumbs up mind blowing work.

    hey dis is work i really like.

  4. #64
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    My goodness, that's staggering!
    ` I wish symmetry would work when I'm shaving! `

  5. #65
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    Default thx for the feedback

    Francis: Thx for the crits.... you sound like someone who knows what the term constructive criticism means.
    The same problem with the arms caught my eye post "posting". And have been working on that for the turnaround. It was a transpose master issue. I did in fact model it in a neutral pose and then moved it into the posed state.
    (btw it was nice of you to take the time and do a draw over. Helps a bunch)
    Hopefully I will have a revise in the next day or two. (My rendering set up kind of sucked for time duration.)

    spaceboy412, Francis: The lighting I believe is subjective though. Personally, I did play with the coolness of the image in PS prior to submitting and found it too cold. I personally like the warmth, like he was coming into the light. And others I'm sure share your opinion.

    ronybuster: thx and its just a blinn with spec, diffuse, and normals map. The diffuse texture was hand painted (with some "dirt" and bruises via google).

    Nemoid: yeah it could look neat as well, but did have a great reference to work from for the colors.

    adio38: sorry, I did make a base mesh in max first in a T-pose. He was posed in zbrush.

    Thx again to everyone...

  6. #66
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    Jempix. Thanks - I do generally try to keep my comments constructive. It's nice to know it's appreciated.

    Granted about the subjectiveness of the lighting. It certainly looks good the way it is.

    Great work again,

    Cheers

  7. #67
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    echo - great job man - creases look very natural
    and I dig the palette, thanks for sharing 5*

  8. #68
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    Balls nasty...

  9. #69
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    Default The Dark Knight Triumphant

    I wanted to say this piece is awesome, I recently got zbrush and I have started learning to import models to create my own works so I hope to showcase them to people. But man this tool I had no idea how powerful it is.

    I wonder when using this to either 3dsmax or Vue which is better because I done it with Vue and it was awesome!!

  10. #70

    Default The Dark Knight Revised!

    Hi everyone,
    I listened to a few suggestions about minor tweaks, and finally did something about it.


    TDK_revise1200.jpg

    SlayerX: I don't have any experience with vue, but I'd say whatever works best for you is the one to use

  11. #71

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    Looks sweeeeet !!! ..
    The new tweaks makes the forearm read correctly
    3D Character Artist / Texture Artist
    www.rohanoka.com

  12. #72
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    Lookin good jempix

  13. #73
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    Great sculpt and gesture.

    Sanjay Chand
    Creature Modeler/Lighting Artist
    http://www.sanjaychand.com

  14. #74
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    wow! very nice...

  15. #75
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    Great, GREAT work. I love his expression and cloth on this model.

    Congrats on toprow,

    Jason

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