1. #1
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    Default MATCAP: How to make a good Matcap in few minutes.

    Hi z-people,
    Here is a brief tutorial that shows how to do a quick and good Matcap using a rendered image.

    First I created a sphere in XSI, then I rendered the sphere with my shaders.

    mc01.jpg

    After that, I imported the render into ZB and I created the materials with Matcap tool.

    matcap02.jpg

    matcap03.jpg

    I made the sphere into XSI so when I use Matcap tool in ZB I can to leave same Matcap markers and I do not need to change position of them.
    I have just to change the render of the sphere and store a new mat, just clicking on one of them .

    Sorry for my bad English and I hope that it will be useful.
    Enjoy!

  2. #2
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    Default

    Hey man,
    i hope you know you can just just save off your render and crop it.
    And import that into zbrush to use as the source.
    then you dont need to do anything using the matcap creation tools.

    So from now on just make your shaders and use the renders as the matcap base.

    /.G
    hard Surface Essentials- Here

  3. #3
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    Yes you're right..
    The problem is that when I imported directly the image into ZB, some markers do not recognize all the "sides" of the created shader.
    In this way, I can put my markers where I want.
    Anyway you are right, thnx
    Last edited by P^T; 10-26-08 at 12:00 PM.

  4. #4
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    Sathe: Another thing...compliments for your shaders.
    I've seen them on 3d total. Very well done!

  5. #5
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    Default

    interesting thread!

  6. #6
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    Thanks Mate,
    maybe there is surely a way more fast than mine,
    but in this manner I can recreate a perfect matcap directly from a sub surface scattering shader or others.
    Setting the slides of the matcap: A and B,
    I can add more depth to my matcap.
    So I have a photoreal material as I working directly into xsi.

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