1. #1846

  2. #1847
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    Default Great work!

    Really great work, they look so real! I'm just wondering, what program do you use for the hair? Do you use fibermesh or something else? What kind of workflow do you have and what render engine?

    Thanks in advance!
    LTU Student - Last year
    Artstation
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  3. #1848

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    Whoa, very realistic. Awesome work!

  4. #1849
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    Ludwaar - Thank you! Hair was done in Maya with Xgen and rendered with Arnold.
    Ago
    Caetano - thank you!


  5. #1850
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    Here's small part of in-game characters I made for Assassin's Creed Origins. It was an honor and a lot of fun to be a part of that amazing project and to work in a team of talented artists. I miss them so much.


  6. #1851
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    Great work as always Eugene. Also the game is fantastic, it really feels like a living world. I am truly happy for your success, you are a very talented, hard working and generous artist.
    Cloudrider

  7. #1852
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    Cloudrid3r - thank you so much!

  8. #1853
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    Default

    Amazing work

  9. #1854
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    artist.ae609 - thank you!

  10. #1855
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    Some new stuff

  11. #1856

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    Beautiful work! Do you sculpt your faces from reference or are you just free-styling these? Thanks!

  12. #1857
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    zero-13 - usually it is both the same time


  13. #1858
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    Dec 2017
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    beautiful sculpt as always. i love your arts and basemesh you are selling at gumroad. just a quick question since I'm new to zbrush, can i use your basemeshes at gumroad in zbrush 4r8 p2, even though it said for 4r8 p1 or 4r7 example? Thank you and keep up the awesome work!

  14. #1859
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    Salma - thank you! There could be no backward compatibility but upward should be ok I think. I meant you cant open 4r8 p1 with 4r7 but can with 4r8 p2.
    Cheers
    Eugene

  15. #1860
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    smile sketch

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