1. #1
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    Default Renaud Galand - Sketchbook

    Hi all, first thread in this incredible artists community. I just wanted to show some of the work I did during the past using Zbrush. It's a mix between professional and personal works. I hope you'll enjoy it.

    Just a small part of the work I did as character artist @ 10tacle Studio Belgium (small video game company which closed his doors now).

    1.jpg
    2.jpg
    3.jpg
    4.jpg
    5.jpg

    and some personal works (speed sculpt/complete model) I did during the last months :

    6.jpg
    7.jpg
    8.jpg
    9.jpg
    10.jpg
    11.jpg
    12.jpg
    13.jpg

    I didn't want to overload this first post so I'll post some in-game models in a future post. C&C are of course more than welcome

    Thx for watching

    Renaud
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    Last edited by Renaud Galand; 11-25-08 at 08:58 AM.
    Lead Character Artist @ Blizzard Entertainment on Overwatch | Artstation | Twitter | Instagram | Facebook

  2. #2

    Default good work

    Care to explain your workflow,it seems very cool workflow.How did you create the first image?

  3. #3
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    I'm surprised there are no comments so far. The work is wonderful.

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    Default

    eagleg : Thank you ! Well Actually, I think I'm doing pretty much like everbody. Building very simple base mesh in 3d package (max in my case) and then importing it in Zbrush for detailing. The sharp style on the first character has been created using flaten and standart brush. Nothing fancy

    royalwin : thank you
    Lead Character Artist @ Blizzard Entertainment on Overwatch | Artstation | Twitter | Instagram | Facebook

  5. #5

    Default cool models

    cool models

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    Default

    yeah, really nice concepts!! like them alot!

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    Default

    very nice! love your style
    what material and lightning setup are you using if you mind me asking?

    A

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    Default

    Salut Renaud quoi de neuf mec ?

    Glad to see you posting your stuffs here man, that's top quality

    Keep them coming
    Lead character artist - Blur Studio
    http://nicolascollings.com/

    Ubisoft work
    Assassin's Creed Brotherhood
    Assassin's Creed 2

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    abe_Tamazir : Nothing complicated, I'm just using a few matcap from Zbrush and composite them into photoshop I should start to learn Vray an such renderer, though.

    ncollings : Ca roule, j'en serai plus fin Decembre Thx !

    thx guys, here's a better render of the model I'm currently working on. I'm going for a RAGE-like character (desert rider) or something. Should add accessories very soon.

    desert_rider021.jpg
    Last edited by Renaud Galand; 11-25-08 at 10:21 AM.
    Lead Character Artist @ Blizzard Entertainment on Overwatch | Artstation | Twitter | Instagram | Facebook

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    Default

    Very Nice.....Great work!

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    Default

    I love the style of the first one! Very cool! I also really like the old rat guy and the googled character above him.

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    I love them! Specially first one. How did you manage those sharp edge lines? May I see base mesh also? It's nice to see clean and not so "ZBrushed" blobby models

    Keep up good work!


    EDIT:
    Oh, I find base mesh from your homepage. Nice
    Last edited by Jysky; 11-25-08 at 10:58 AM.

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    Simply love the style and your great mad modeling skills. This post is going to be on top Row in no time!! Wonderful works!

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    Default

    outstanding *****

  15. #15
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    awesome collection of works!
    SketchBook
    ZAnimator (Video Demo): The Zbrush Animation Plugin (Keyframe and Timeline based)
    ZAnimator Zbrush Thread
    Blog / Webfolio: Darukin's Arts and Crafts

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