Hi Dustin, man I love your work on the sniper! How come I missed that post? lol Anyway I'm currently working with a sniper rifle also, Mauser SP66, but facing a little bit of a trouble for the topology flow (not much of a hard surface stuff done before, need to practice alot), so care to share a little bit of some tips for creating it? how to manage good edge flow in a pretty limited surface, not like modeling organic stuff?..showing the edge face rendered out is enough Much appreciated!
Thanks
_Revel