1. #121
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    Like the idea for the pose and base. Thanks also for all the videos and the alpha man appreciate it Keep it up!
    Creature Artist at MRX Toronto.

    Artstation - https://www.artstation.com/artist/gregs
    Instagram -
    https://www.instagram.com/gregory_strangis/
    CG+ - https://gregstrangis.cgplus.com/


  2. #122
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    Looking awesome!!

    Can't wait to see it completed!!

  3. #123
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    chris

    I am digging the pose. Do you plan on making some MatCap Materials for this?

    Paul

  4. #124
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    gabo1991,

    Yeah, I'll definitely post all the matcaps I come up with for the contest once it's over. The greenish tan one in the last render is the first matcap I've done for the contest, but I'm still tweaking it a bit more.
    Christopher Tackett

  5. #125
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    I'm very ignorant in texturing and very puzzled by the use of matcaps within a texturing and rendering context with different materials and so on. Can you texture and use matcaps at the same time?
    Max
    http://maxs-stuff.blogspot.com/
    My ZBSketchbook
    My other threads: A - B - C - D - M - P currently working on S

  6. #126
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    maxinkuk,

    Yeah, you can use both. But applying a matcap after polypainting will effect the color and value that you've painted. So that must be kept in mind when planning your polypainting strategy.

    Scott Spencer has a great tutorial on polypainting where he uses a skin matcap to help his process. HERE'S THE LINK TO THAT

    But the trick with matcaps is that whatever lights you use need to coordinate with the lighting embedded in the matcap material. So if you use a matcap which shows the lighting coming from the upper left, then your lights need to be set up to something similar or the shading won't match up with the shadows.
    Christopher Tackett

  7. #127
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    Great thanks for this very useful information. You perfectly clarified the point that I couldn't understand. I can start planning it using Matcaps too now.
    Max
    http://maxs-stuff.blogspot.com/
    My ZBSketchbook
    My other threads: A - B - C - D - M - P currently working on S

  8. #128
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    I didn't get anything done at all last night on Nerve, but I took some time during lunch hour today to play around with the last render and try to get a better facial expression using Photoshop liquify. I painted in the hint of some teeth too.

    NerveScreen3.jpg
    Christopher Tackett

  9. #129

    Thumbs up

    great job man!!! i like the shape and the muscular mass, it look going in real moving

    folow this path!!!

  10. #130
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    Looking better and better with each post!

  11. #131
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    Great Pose...and very nice ballance of the body structure! Congratulations!
    Beto Prado
    FreeLancer Character Modeler & Designer
    betoprado@mac.com


  12. #132
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    Wow excellent sculpt

  13. #133
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    looking really great
    great work

  14. #134
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    I gotta say, that is a fantastic model. Keep up the good work

  15. #135
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    As I was having mass amount of problems uploading this to Veoh, I uploaded my transposing Vid to YouTube. It's about 7 minutes.




    Thumb.jpg
    Christopher Tackett

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