1. #1
    Senior Member Follow User Gallery
    Join Date
    Jun 2006
    Location
    Paris
    Posts
    126

    Default Fishing Show

    Hi,
    Here are some images of my last personal project "Partie de Peche'' : this is about fishing, one of my favorite hobby! That day, I caught a big carp

    Carp_Carcaryas.jpg
    Last edited by Carcaryas; 01-08-09 at 05:44 AM.

  2. #2
    Senior Member Follow User Gallery
    Join Date
    Jul 2007
    Location
    UK
    Age
    39
    Posts
    279

    Default

    modeling is looking great on the fish! all it needs now is a slightly refined spec map and tweak the shader a touch. i take it its a mental ray render? modeling is done tho mate, good job!
    -8-




    http://henrysouth.blogspot.com/









  3. #3
    Senior Member Follow User Gallery
    Join Date
    Nov 2007
    Posts
    137

    Default

    Very nice fish. I like fishing too but rather pikes and perch?es
    I would work a bit more on fins, maybe some transparency or sss would give better results because they look a little plastic like now.

  4. #4
    Senior Member Follow User Gallery
    Join Date
    Apr 2004
    Location
    USA
    Age
    46
    Posts
    5,730

    Default

    Really nice image. Is it rendered out in ZBrush? I'd be very interested in the material you used on the fish. Can you share it with us?

  5. #5
    Senior Member Follow User Gallery
    Join Date
    Jun 2006
    Location
    Paris
    Posts
    126

    Default

    Thanks for your reactions.

    I've not modelled a lot of background, but thanks to that scene, I've worked on more or less complexe models, improving my workflow and adapting it according to the objects.

    The carp has been drafted with Zspheres, without modelling the fins, so as to remain concentrated on the fish shape and its dynamics. Then, I've done the retopology so as to get a complete mesh, by adding the fins and the barbels. The polygroups have been very usefull at this step. I've concentrated on the details of each part without having to go back to the general shapes or the proportions.

    The secondary objects have only been created in Maya, the detailled and colored on Zbrush.

    The ground is a simple plan at the beginning. It has been sculpted taking into account each element.The subtools have consequently been essential. Actually, through the creation of this muddy ground, I wanted to tell the story of this fishing afternoon. For instance, by including some corn and other organic rubbishs, because you have to know that a fishing area becomes quite dirty after a few hours ;o).
    I also wanted to create a dynamic taking into account the objects of the scene: for instance, the fishing line was in the water and the float ofter brings back algae on the surface. I wanted to show that kind of details on the ground, without modelling with to many heavy details. Zbrush is terribly efficient for that: creating a model with a lot of under models.

    So, the space has been managed based on the fish and the tools enabling its capture, and so its loss. Elements such as the track of the carp remains on the ground. The corn represents in this scene the temptation, which made the carp loss. The element, without which the hook would have no consequence on the fish life.

    For the first time, I used the sculpt (zadd) and rgb (colorize) modes together.
    It enabled me to quickly create the little details and the colours (algae).


    The final render is realised with mental ray. The fish shader is a SSS. However, its translucency effect is reduced by the lighting, mainly composed by a directional light (=> intense light and clear shadow). This was my choice for this illustration.
    Last edited by Carcaryas; 01-08-09 at 05:45 AM.

  6. #6
    New Member Follow User Gallery
    Join Date
    Dec 2008
    Posts
    12

    Default

    wow. is this picture realy? i can just say its great.very nice.

  7. #7
    Senior Member Follow User Gallery
    Join Date
    Aug 2005
    Location
    Poland/Szczecin
    Posts
    1,911

    Default

    wow, top row zbrush slculpting ;] Nice thing that its 100% zbrush beside the render ;d

  8. #8
    New Member Follow User Gallery
    Join Date
    Jun 2006
    Location
    California
    Age
    48
    Posts
    12

    Default

    wow, great models! great ideas!

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •