1. #16
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    been experimenting today trying to work out how to get displacement maps out of zbrush and working over in 3dsmax 2008 with mental ray...

    not 'perfect' as yet but their sorta working okay now..lots of things to 'balance out' and seeing as no one has a tutorial on it..it's trial and error so far!

    3vultures_test_render.jpg
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  2. #17
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    Looks like you are having some success, I'm working on using max with normal and normal bump maps, how are you getting along, Ive managed to get some bump. Apparently the displacement will cast shadows.

  3. #18
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    hi yeah i 'think' i have most of using displacements sorted out now with 3dsmax and mental ray..the bit i was missing was the rgb multiply edit i needed to make in the output of the displacement map now set it to -0.5 and the map pushes and pulls displacement properly.

    i watched a vid on how to use mudbox and 3dsmax and took it from there and adapted it... here's the vid

    http://dashdotslash.net/Mudbox2k9/QU...x32bitdisp.mov

    gives you a good starting point to then edit what he does for mudbox then to use with 3dsmax2008 and zbrush 3.
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  4. #19
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    updated now with proper rgb multiplyer setting

    hd_render copy.jpg
    Last edited by cresshead; 01-23-09 at 05:46 AM.
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  5. #20
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    a bit offtopic but here's a girl i made this evening

    girl001_edited1.jpg
    CharacterStripgirl2.jpg
    Last edited by cresshead; 01-24-09 at 06:15 PM.
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  6. #21
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    back to the project!

    h is for hippo!

    h_4_hippo_CharacterStrip.jpg
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  7. #22
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    r is for rhino

    reg_the_rhino_CharacterStrip.jpg
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  8. #23
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    Default very cool

    thats really cool work, the dog reminds me of Bolt. i a fan of the lion though, simple but cool.

  9. #24
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    s for snake...

    CharacterStrip_snake copy.jpg
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  10. #25
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    b is for beaver!


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    Last edited by cresshead; 02-09-09 at 01:50 PM.
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  11. #26
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    more rough sculpts...now using zb4

    jimmy01 copy.jpg


    alien01.jpg

    doc01.jpg
    Last edited by cresshead; 10-31-10 at 07:50 PM.
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  12. #27
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    doc ashe
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    Last edited by cresshead; 10-31-10 at 07:50 PM.
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  13. #28
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    alien sculpt from a ball
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    Last edited by cresshead; 10-31-10 at 07:49 PM.
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  14. #29
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    hey, if you want to show off mulitiple pictures, just edit you first post until your images aren't in the bottom row anymore. you're taking a few slots away from people who'd like to show off their works.

  15. #30
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    Quote Originally Posted by Tyrone70
    hey, if you want to show off mulitiple pictures, just edit you first post until your images aren't in the bottom row anymore. you're taking a few slots away from people who'd like to show off their works.
    what!??

    my very first post?...post 001?
    sorry i'm not getting what your point is i think!
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