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ABC project>toon animal characters

ABC project>toon animal characters
26 animals, one animal per letter of the alphabet! :wink:

this image below shows the reference photo as well as the zsphere model below and the adaptive skin form the zsphere model.

more to come!

z> zebra work in progress

[attach=119536]zbra_sample_004.jpg[/attach]

Attachments

zbra_sample_004.jpg

‘o’ is for toon ostrich!

[attach=119538]ostrich_zsphere.jpg[/attach]

‘f’ is for fish

[attach=119540]ZEE_FISH.JPG[/attach]

‘r’ is for rabbit

[attach=119541]r_for_rabbit.JPG[/attach]

‘e’ is for elephant

[attach=119542]elle44k_wip.jpg[/attach]

‘w’ is for whale

[attach=119543]W_WHALE.JPG[/attach]

Attachments

ostrich_zsphere.jpg

ZEE_FISH.JPG

r_for_rabbit.JPG

elle44k_wip.jpg

W_WHALE.JPG

‘p’ is for penguin!

[attach=119545]CharacterStrip_p_for_penguins.jpg[/attach]

>note: all models are “work in progress” and once i have all 26 i’ll start to go thru them all and refine/re edit them.

Attachments

CharacterStrip_p_for_penguins.jpg

zebra updated and painted in zbrush…just the mane to do on this now:+1:

[attach=120158]zebra_with_stripes.jpg[/attach]

Attachments

giraffe wip>>

[attach=120237]g_is_for_giraffe_wip.jpg[/attach]

Attachments

g_is_for_giraffe_wip.jpg

Hehe your crazy cresshead, great start, don’t forget a is for aardvark .:smiley:
Armadillo would be good just as a Zsphere, but still would be cool to sculpt.

cheers!

A is for???..ant?..or armadillo!
…till then here’s the giraffe basic scupt!:+1:

[attach=120299]giraffe_character_strip.jpg[/attach]

Attachments

giraffe_character_strip.jpg

turtle w.i.p. no ‘tooned up’ as yet quite realistic looking…

[attach=121588]turtle_model_character_strip.jpg[/attach]

Attachments

turtle_model_character_strip.jpg

“L” is for lion!

not totally happy wwith this one…will work some more on it at a later date…need to move on to another character for now.

[attach=121883]CharacterStrip_lion copy.jpg[/attach]

Attachments

CharacterStrip_lion copy.jpg

I always like seeing toon characters…my favourite of yours so far is the whale.

thanks!:+1:

talking of toon…latest hot off my wacom tablet…
victor the vulture

[attach=122199]CharacterStrip_victor_the_vulture.jpg[/attach]

Attachments

CharacterStrip_victor_the_vulture.jpg

Nice and cute models…:+1: How did I miss such quality thread.

thanks! :slight_smile:

26 in all so i’m about halfway thru the list…will toon up and edit some wheni have all of them to look at…should have another one done today…

d is for dog…“spanna” the doggy!
and yeah he WILL be edited later on to make him only a distant cousin! :wink:

[attach=122373]spanna_the_dog_CharacterStrip.jpg[/attach]

Attachments

spanna_the_dog_CharacterStrip.jpg

a quick test over in painter x…just to see different ‘looks’

[attach=122861]CharacterStrip_victor_the_vulture_sketch_test.jpg[/attach]

Attachments

CharacterStrip_victor_the_vulture_sketch_test.jpg

been experimenting today trying to work out how to get displacement maps out of zbrush and working over in 3dsmax 2008 with mental ray…

not ‘perfect’ as yet but their sorta working okay now…lots of things to ‘balance out’ and seeing as no one has a tutorial on it…it’s trial and error so far!

[attach=123848]3vultures_test_render.jpg[/attach]

Attachments

3vultures_test_render.jpg

Looks like you are having some success, I’m working on using max with normal and normal bump maps, how are you getting along, Ive managed to get some bump. Apparently the displacement will cast shadows.

hi yeah i ‘think’ i have most of using displacements sorted out now with 3dsmax and mental ray…the bit i was missing was the rgb multiply edit i needed to make in the output of the displacement map now set it to -0.5 and the map pushes and pulls displacement properly.

i watched a vid on how to use mudbox and 3dsmax and took it from there and adapted it… here’s the vid

http://dashdotslash.net/Mudbox2k9/QUICKSTART-max32bitdisp.mov

gives you a good starting point to then edit what he does for mudbox then to use with 3dsmax2008 and zbrush 3.

updated now with proper rgb multiplyer setting

[attach=123947]hd_render copy.jpg[/attach]

Attachments

hd_render copy.jpg

a bit offtopic but here’s a girl i made this evening

[attach=124218]girl001_edited1.jpg[/attach]
[attach=124238]CharacterStripgirl2.jpg[/attach]

Attachments

CharacterStripgirl2.jpg