1. #1
    Member Follow User Gallery
    Join Date
    Nov 2004
    Location
    Death Star
    Age
    47
    Posts
    44

    Default nacho_grande sketchbook (Nudity) - Update Jan 23 - Pinup scene is finished :)

    Hi, this is my very first ZB work I have ever done. All the critics are welcome.

    You can see the progress through pictures below. I use a simple clay matcap for the last piece and then apply all the textures and paintjob in Photoshop by an old school layer and graphic tablet (Because I don't feel comfortable to use Zapplink yet)








    NG
    Last edited by nacho_grande; 01-23-09 at 06:52 AM. Reason: I turned this topic into my sketchbook.

  2. #2
    Member Follow User Gallery
    Join Date
    Nov 2004
    Location
    Death Star
    Age
    47
    Posts
    44

    Default

    I spent a couple more hours on the model in ZB and Photoshop:



    NG

  3. #3
    Member Follow User Gallery
    Join Date
    Nov 2004
    Location
    Death Star
    Age
    47
    Posts
    44

    Default

    I have started to model a new female character. The base mesh is made by 3ds max. In fact I pushed a bit much before I export it into ZB. She already has a high heel collection and base hair LoL (You can find initial 3ds max renders below the ZB renders)

    After I layed out UVs, I started to push the form in ZB. Although I am not so confident to work in ZB, my primary object to finish the model properly and send it back to max for the scene and the render.

    C&C's are always welcome.









    NG

  4. #4
    Member Follow User Gallery
    Join Date
    Nov 2004
    Location
    Death Star
    Age
    47
    Posts
    44

    Default

    2 more upper body shots:


  5. #5
    Member Follow User Gallery
    Join Date
    Nov 2004
    Location
    Death Star
    Age
    47
    Posts
    44

    Default

    I have achieved a little more progress and would like to hear your critics. Thanks in advance.




  6. #6
    Member Follow User Gallery
    Join Date
    Nov 2004
    Location
    Death Star
    Age
    47
    Posts
    44

    Default

    This is my first finished artwork by using Zbrush. As I mentioned above, I created the base mesh in 3ds max, then import into ZBrush for transposing and adding details to create the normal maps (UVs are handled by UV Layout). The render process has been executed in 3ds max by Vray renderer. After I got several passes, I use Photoshop for compositing as well as textures.

    [font=Calibri','sans-serif][/font]
    Last edited by nacho_grande; 01-23-09 at 06:57 AM.

  7. #7

    Default

    That's a nice sculpt! I like the subtle expression, and the coloring is top-notch.
    Threads: * - * -* - * - * - * - * - * - * - * - * - * / Tuts: * - * - * - *

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •