i have a 32 displacement man from zbrush thats working fine in maya
with a blinn shader
i have adjusted my sss files on a separate scene
but when i try to render the sss with the displacement i get weird results
even though i plug the correct displacement file in the correct node ((displacement material,the top slot for the displacement file))
and i get soft or non existent displacement
i ll post a picture tommorow cuz it will help to get my point across