1. #61
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    haha yh i gues i could do that but tbh im a perfectionist and id rather learn from my mistakes because not everymodel will be dark so need to find out asap how to solve this problem if i cum by it agian thne ill no what to do ill spend 2 weeks solving this problem if i have to haha i dont like giving up espec after cumin so far.

  2. #62
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    for the link, it seems that just cliking on it wont do! you have to copy / past it onto a new page..
    if this one dont work, we can try one with poly group (translated with soft hard edges in maya)
    i think it will work withmost of it thogh (teethsmight defo need some grouping i recon)
    Abdenour Bachir
    Lead Character artist at Crytek


    Stuff




  3. #63
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    im not sure what you mean with grouping?

  4. #64
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    normal maps don't work well when you've mapped and modelled half a mesh and mirrored it to the other side
    it's certainly what's causing the vertical seam down the middle of the model in the render
    the other artifacts are the overlaps in the uv's i guess

  5. #65
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    well only a few parts are overlapping, and it was just a quick normal map test, ive finaly figured the problem out now anyways all i realy gota worry bout is the centre line seam.

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