1. #31
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    Captain Hornet was such a unique entry. Truly a great character!
    "Whoever controls the media, the images, controls the culture." - Allen Ginsberg

  2. #32
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    very creative making ,thanks for sharing
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    Mohammad Modarres

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  3. #33
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    Thanks for showing your workflow Adrien,
    he still looks awesome

  4. #34
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    Cool Character, very different from whats out their now, nice

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    it was a great sculpt. any tutriol regarding poasing a model if taht is not made up of using z sphere.

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  7. #37
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    That's a great tutorial. Congrats again. Well deserved (I voted for you!)

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    Default thank

    thank you

  9. #39
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    A HUGE CONGRATS to you Adrien!! This has been very helpful for guys like me to see. Seriously, just Spectacular stuff, I didn't expect anything less from you!

    Congrats again!

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    First of all...a huge congrats for you adrien...
    this post was very informative & helpful..i learned alot from this
    You make it look so easy, really such a nice work & good job.

  11. #41
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    gold_o you said,
    After that, I did two renders with one unique white light in each (one for the moonlight, one for the city lights coming from below) and a grey material applied to my model so that I could use them as masks for the lightning in Photoshop later on.

    Can you explain this more, about using two gray material renders to act as masks.. it appears that this method adds other light sources but doesn't over ride the underlying yellow suite material or its lighting...... You are using a matcap for the yellow suite material with baked in lighting and successfully adding extra lighting,, which is enhancing or complimenting the baked lighting direction of the matcap.... can your masks over rule the baked in lighting if you desired to do so...
    thanks

  12. #42
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    Smile hey

    Hey thank you so much for the step by step summary of how you made this model. I wanted to know exactly how did you make the cape. If you have time do reply. Thanks a lot and congratulations.

  13. #43
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    Thanks a lot once again for the kind words guys! Really appreciated!

    Sorry for the late answer Vedanta: indeed, the lightning was baked in my matcaps, but most of them had a lot of ambient light and the shadows were not too strong, so it was still a good base for my final lightning in Photoshop.
    The final result isn't 100% accurate, but I think it did the trick.

    jaski, the cape was made with a plane3D primitive, I changed the settings to have it longer, but still with squared quads and created a Polymesh 3D out of it. After that, I just used transpose, masked some areas with a very blurry mask selection, and applied some rotation. Once I had the cape posed, I was able to start sculpting the folds. That's pretty exciting to pose cloth with the Transpose tools, you should give it a try!
    Adrien Debos
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  14. #44
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    Excellent step by step, thanks Goldo, it will be very useful reference indeed. Again congratulations for the result, it looks great.
    Max
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    My other threads: A - B - C - D - M - P currently working on S

  15. #45
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    Hey Adrien, awesome job on your "making of" for Captain Hornet! You've inspired me to do more hard surface stuff in zbrush and you made me want to redo my "making of" as well. Hope to see you in June.

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