1. #31
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    Wow. Really nice image. Looks superb!

    I would just say that the foot seems awkward stepping half on and off of the monitor stand. Also the distance she is stepping out doesn't seem to correlate with the distance her upper body is from the screen. My eye would say that the screen would be intersecting her arm slightly. Although it is morning as I write this.

    Very minor comments and feel free to punch me in the face for criticising your beautiful image!!
    Chris Curtis

    ~ Looking for work ~

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  2. #32
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    don´t change the shoe! this kind of shoes has got this shape... this are converse... so they are perfect

  3. #33

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    brilliant idea, with a beautiful execution.

    could i please ask how you went about wiht the skin texture as it looks very good. any chance you could show a few images breaking down the steps you made to create this?

    but if you too busy for all that i understand, probably want to start work on the next brilliant pic anyway

    ill be looking forward to your next work thats for sure.

    ~

    Idris

  4. #34

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    woooooo, amazing top row for me.

  5. #35
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    Wow Superb job!

    One of the most unique pieces / ideas I've seen on this forum! Not to mention great quality + execution! Keep it up!
    SketchBook
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  6. #36
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    Excellent work....

  7. #37
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    top row no doubt i love it, really amazing work friend


  8. #38

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    great job, congrats!

  9. #39
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    Really ecellent!
    Nice render and great composition, love it!
    Maybe you could add a bit of shadows under the hairs, and refine a bit the eye renders, with stronger spec, and more fake shadows?
    Heres a quick paintover...

    5 stars!
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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    Sébastien Legrain A.K.A Sebcesoir

    http://sebleg.free.fr


    Yeahh!!! Thx pixologic, it's damn cool to have Zbrush caps!

  10. #40

  11. #41
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    Wonderfull.

  12. #42

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    Love the concept, great job.

  13. #43
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    very nicely done really love it

  14. #44

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    Thanks to all for your comments and suggestions.

    idrisguitar -> I usually do skin textures starting in photoshop and using a combination of photos and painting to get the results. For this character I had to blur a bit the texture and to stop doing too many details so the skin wasn't looking too realistic for a cartoon character. Then I took the texture to zBrush to correct seams and to add a few more details on it. I've also attached a screenshot of the skin shader. It's a mental skin shader. From top to bottom, the maps that appear there are the difuse map, a subdermal map, a spec map, a spec color map in both specular color slots, and again the spec map with a few modifications on the reflection slots. There's also a normal bump and an environment maps, but those are not in the image.

    As for the steps, nothing special there. I had a base mesh done in max, took it to zbrush for detailing and then back to max for the renders. I did that for the body and the clothes, the hard surface objects were done only in max. Before going for this image I also did a couple of renders of here when she still had no clothes one. I posted them some time ago on the forum and I wanted to add a link to them, but I can't find the thread right now, so I've attached here the image as it will be faster (sorry for double posting the image).


    SamanthaLlitLow.jpg


    ShaderPell.jpg

  15. #45
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    wow man, this is really good work.

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