1. #1

    Default Dominance War 4 - Bishop

    Hey guys!

    Not sure if I have ever posted my work here, but here is a character i am working on for the Dominance War. Rolling with the green meanies over at PC:

    cleric_wip_13.jpg

    Cheers,
    Gav

  2. #2
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    Fruits thats really good love the details...very welldone.

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    men what a model, I love all the fine detail ...good work


    MY DOMINANCE WAR IV - BARATHOR

  4. #4

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    Thanks guys

    Got him baked down to game resolution, at about 9980 tris. Been toying with colours, though I think I may be working a little too dark. No spec or anything, just playing with colour scheme.

    cleric_wip_17c.jpg

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    Nice man, diggin the details and scheme
    Dustin
    .:|Sketch Book |:.



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    This is dyno-mite! The only suggestion I have is to work on the spec map a bit more and add more variance. He's looking a little too shinny right now. Excellent model though.

  7. #7

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    GavinG really cool design, so fresh and unique! Could you show a UVs maps?

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    beautiful work man!
    personnaly i'm not fan of the brown color... regarding your character i would have chosen a warmer color (red or dark purple maybe)...it should be more efficient with the touches of green that you've add!
    But it's just my opinion!!
    keep going!!
    My new website: http://cedricbabouche.com
    new updates,videos, images

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    Very, very nice.

    I'm curious though. Why are so many people putting glowing bits on their characters these days? Is that something that games recently started supporting? Don't get me wrong, I think you used it well and it adds interest, I'm just curious why I see so much of it all of the sudden in people's designs. What is it, a separate "glow map" or something that the engine reads?

    db

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    Dman3d: Thanks

    JesseGraffam: Thanks dude. Yeah, right now it's just using a global spec value, i'll be sure to give it more love once the materials are nailed down

    CapAmerica: Thanks! Yup, I will with my next art update

    YONA: Thanks! It's kind of tricky as I need to stick within a certain colour scheme that represents my forum (green / black) but I think I can push it more. I think at the very least pushing the brightness of the metals and breaking the spandexy material from the metals more will help a lot

    dustinbrown: Thanks. Hehe, I'm not sure what to say on the glowy bits. For DW entries, I guess it's because we're given a fairly obscure genre / timeline...hints of fantasy and scifi stuff..so to show that one thing isn't necessarily "fantasy", a lot of people bring in some techy bits...and techy bits breed glowing parts:P And I guess, yeah, with the new technology we're able to use glow / emissive maps unlike before...as far as I know, my working experience with UT2K4 and below is pretty limited...but I think with the dynamic lighting in engines these days, a lot of people just like th eidea of seeing the glowy parts of the character as he walks through dark areas.

  11. #11

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    Little update, went further with texturing the metals, basically everything else is just blocked in. The image below ha s a little paint over work from JFletcher over at PC...but it's the rough direction I'm heading in

    cleric_po.jpg

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    Beautiful work! Top notch detailing sir! I actually think warmer color might be cool too for this guy.........but keep posting....very cool work!

    cheerrs!

    Fabian

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    hahaha. ****ing hell mate. this guy looks well hench.

  14. #14

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    Haha, thanks guys...hope you dig the direction it's going

    cleric_wip_20b.jpg

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    W-A-W.... Really Great man!
    That would be very appreciated if you could post high detailed renders to appreciate the details...

    Superb job and design...

    I wonder if you would need a bit of ambiant occlusion on the low res model to exgerate the volumes maybe?
    S├ębastien Legrain A.K.A Sebcesoir

    http://sebleg.free.fr


    Yeahh!!! Thx pixologic, it's damn cool to have Zbrush caps!

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