1. #16
    Senior Member Follow User Gallery
    Join Date
    Apr 2009
    Age
    35
    Posts
    300

    Default

    Man, that's awesome!!

    I'm going for Raiden MGS4 version, and this is great inspiration, thanks!

  2. #17
    New Member Follow User Gallery
    Join Date
    Apr 2007
    Posts
    26

    Default

    no offense, but she looks like a male with boobs

  3. #18
    Member Follow User Gallery
    Join Date
    Jan 2009
    Location
    New Jersey
    Posts
    63

    Default

    very nice
    Jan Hasse
    My Portfolio
    Email

  4. #19
    New Member Follow User Gallery
    Join Date
    Apr 2009
    Posts
    1

    Default I like it!

    I'm very new to the 3D world, but with my limited experience I'd say you did a great job.

    About the comments that the face looks like a man, I don't think that's any real criticism, I'd even say it says something about the women are viewed. The face looking somewhat masculine says nothing about the quality of the model, right?

    The other thing is that are we saying that if a woman isn't extremely feminine that she doesn't look like a woman? Why can't a character have a slightly masculine aspect and fully be a woman, not that I don't think the woman looks feminine enough..

    Anyway, I think the face is good. It has an intensity too. Overall, sweet model

  5. #20
    New Member Follow User Gallery
    Join Date
    Jan 2009
    Location
    Los Angeles
    Age
    36
    Posts
    8

    Default

    It looks really good but like most people who have commented on you model it dose look like a man at first site. You just too girlly her up a little bit more
    Joe Paniagua

  6. #21
    Senior Member Follow User Gallery
    Join Date
    Jun 2008
    Posts
    177

  7. #22
    Senior Member Follow User Gallery
    Join Date
    Aug 2008
    Location
    Kent, UK
    Age
    38
    Posts
    1,198

    Default

    This looks really good. I think it's the hips that's making her look male. The thinnest point should be just below the ribcage. Then continue out and curve round into the leg. You seem to have a point where it dips into the pelvis before it reaches the legs which is how it is on males. She also has quite big hands. Other than that it looks good
    Chris Curtis

    ~ Looking for work ~

    2011 Modeling Reel
    Website

    Sketchbook

  8. #23
    Member Follow User Gallery
    Join Date
    Jun 2007
    Location
    Medellin - Colombia
    Age
    33
    Posts
    98

    Default

    very great job dude, I like a lot your version of gray fox, is an excelent game and very excelent model that you did....




    MY DOMINANCE WAR IV - BARATHOR
    Last edited by sephirothsam; 04-29-09 at 08:26 AM.

  9. #24
    New Member Follow User Gallery
    Join Date
    Dec 2006
    Location
    Alberta, Canada
    Posts
    25

    Lightbulb The Process:

    Thanks everyone for the feedback. I wanted to explain my thinking behind this character while also showing my work flow and wires:

    I wanted to make a unique MGS tribute piece. I didn't want it to be a girly or cutesy character.

    As "Zubren" already pointed out, this was my main reference - Grey Fox:
    foxu.jpg


    And some concept sketches from Konami:
    ninja-ref.jpg


    Went for a sporty body type, then began modeling the helmet. Squeezed a sphere into shape with the move tool and transparency. Masked out the areas I wanted to indent using the negative inflate:
    ninja-process01.jpg


    Once I found the look I was after I still had to retopologize the mesh, as it was far too dense in the wrong places:
    ninja-process02.jpg


    I then exported the new topology into Lightwave, hollowed, thickened, detailed and textured it. Test rendered in LW Layout:
    ninja-process03.jpg

    I used the same masking techniques on the body too:
    ninja-process04.jpg


    More detailing:
    ninja-process05.jpg


    Nikolett Barabas for face reference:
    nicolett.jpg

    Grey Fox's face was pretty pale and he had one white eye. In order to fit the face into the helmet I had to pinch the ears back against her head:
    ninja-process06.jpg


    Wires - Lightwave. (No ears in the base model since they wouldn't be seen and I didn't any extra polys):
    ninja-process07.jpg


    Raidens sword for ref on this:
    ninja-process08.jpg

    Lastly, transposed and rendered in Zbrush. Final touch ups in photoshop.

    Thanks.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	589712_20030827_screen005.jpg 
Views:	1020 
Size:	30.2 KB 
ID:	138486  
    Last edited by AdR7; 05-12-09 at 02:01 AM.

  10. #25
    Member Follow User Gallery
    Join Date
    Feb 2009
    Location
    Johannesburg, South Africa
    Age
    40
    Posts
    48

    Default

    Thanks for the background work and insights very useful. I always thought it to be an awesome model, but still think it's "package" feels a little big.

  11. #26
    Senior Member Follow User Gallery
    Join Date
    Apr 2009
    Age
    35
    Posts
    300

    Default

    Man, thanks a lot for the info, really cool!!

    Also, I´d like to point out that Olga´s ninja suit in MGS2 is kinda manly too (though she isn´t very feminine herself)

    Awesome stuff!

    Cheers!

  12. #27

    Default

    Wonderful work! I wonder why you didn't go with full helmet? I would've liked that better, I believe The octopus girl from MGS4 didnt need a face to be female, either

  13. #28
    Senior Member Follow User Gallery
    Join Date
    Sep 2008
    Location
    North Carolina
    Age
    38
    Posts
    188

    Default Toes?

    did grey fox have visible toes like that? thats my only crit, or question rather. shouldnt she be wearing some sort of shoe?
    "And your very flesh shall be a great poem" W.Whitman

  14. #29
    Senior Member Follow User Gallery
    Join Date
    Aug 2005
    Location
    Poland/Szczecin
    Posts
    1,911

    Default

    so the end result inst a zbrush render or is it ?

  15. #30
    New Member Follow User Gallery
    Join Date
    Dec 2006
    Location
    Alberta, Canada
    Posts
    25

    Default Anatomical Update

    I updated the model as per comments and suggestions. I thinned out the waist, tilted the torso more, adjusted the crotch area, calves, shoulder, abs, thinner nose, lense flare, etc... Subtle changes, but I thought it was worth posting.

    Its the first post on page one. Thank you all so much for pointing things out. I really appreciate it.
    Last edited by AdR7; 05-11-09 at 08:22 AM.

Page 2 of 4 FirstFirst 1234 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •