Welcome to the second preview of GoZ
If you have not seen the original GoZ announcement and movie please take a moment to learn more in HERE
Empowering artists to reach their highest level of creativity has always been our mission here at Pixologic.
This second movie preview is a short demo of the GoZ flexibility and the dramatic impact it can have on your existing workflow.
By removing the barriers between ZBrush and your other GoZ-enabled application, GoZ allows you to effortlessly take full
advantage of the best features and strengths of each application resulting in a highly efficient and creative workflow.
With GoZ there is no need to invest time in setting up shading networks for your normal, displacement, and texture maps.
With a single click of a button, GoZ will transfer your mesh to a GoZ-enabled application of your choice, and instantly
set up all the appropriate shading networks for you. Upon sending your mesh back to ZBrush, GoZ will automatically
remap the existing high-resolution details to the incoming mesh, GoZ will take care of simpler operations -
such as correcting points & polygons order - as well as more advanced operations that require complete
remapping. The updated mesh is immediately ready for further detailing, map extractions,
and transferring to any other GoZ-enabled application.
Enjoy the preview movie and get ready to GoZ
Preliminary release of GoZ (as seen in the movie) will be included in the upcoming Macintosh -free of charge- update and will support OSX applications: Maya, Modo and Cinema 4D. The complete GoZ implementation will be included with the launch of ZBrush 4 for Windows and Mac systems with support for more GoZ-enabled applications. ZBrush 4 will be a free upgrade for all registered users of ZBrush on Windows and Mac systems.Recent posts:
[color=Orange] Introducing GoZ
[color=Orange] Introducing Spotlight and Lightbox
Announcing ZBrush 4
[color=Orange] 3Decimation Master
[color=Orange] 3D Print Exporter
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