Today I am posting a sculpt I've been work on for the last week. This one is the first WIP image of a Shaman. It is based off of an actual sculptor by "dreamfloatingby", an artist on on deviantart.com.
More to come, but I'm pretty much done with the head so I thought I'd post it to get some feedback.
I put together an animated GIF to show the work I did on different days for the head.
day 1 - Fleshing out the shape
day 2 - Refinement
day 3 - Right side details, and break symmetry
day 4 - Left side details
day 5 - Center
day 6 - Ears, and neck + all around details
(mind you, these were not 8 hour days, so don't think of me as super slow)
I'm really hoping for some critiques and comments on this one, because I need the practice. So let me know what you really think, or anything I should touch up.
Spimmy - Thx a lot for the compliment
Scottleroc - Glad you like the anim and the sculpt
roger - Thx
OK! Here's the finish product! Almost everything was modeled in Zbrush. Only the necklaces and threads were done in Maya since I ended up rigging them for placement.
Added some detail on the neck, but not much. Really working off of the original image which I'll post pretty soon. I really like the bird feet and bird skull, I don't know why
Thanks everyone for viewing, if you think I should work on anything else please leave critiques and comments.
I really like the design, especially the headpiece. Is this for anything in particular, or just random. I'd like to know if there's a story behind him or whatnot
I don't deserve any credit for the creation, I just thought it was a great piece of work and would be a great challenge to try to recreate in ZBrush. I just hope i did it justice.
Well your picture does do it justice for sure, a worthy tribute if I've ever seen one. That artist is really good as well, thanks for posting the link. The model looks spot on when compared to the real thing.
Beautiful work! My only crit would be that the teeth on the head-dress
could use some slight detailing on their surface. My eye keeps jumping to them
as negative space. You can see the striations just catching the light in the
canine on the left in the photograph. But thats minor, you nailed this pretty
good.
How are you getting that nice, even distribution in the texture along the surface
of the skull?