ZBrushCentral

****OSX Update: ZBrush OSX 3.2, GoZ, DecimationMaster, 3D PrintExporter

Pixologic is pleased to announce the latest ZBrush release for the Mac OSX

ZBrush 3.2 contains optimizations and feature adjustments of ZBrush 3.12b including early ZBrush 4 core adjustments to facilitate the new GoZ features

This is a free upgrade for all ZBrush OSX registered users

A list of enhancements will be posted at ZBrushCentral in the coming days.

The update requires a pre-installed and registered ZBrush 3.12OSX version

f u r t h e r m o r e . . .

[attach=147109]GoZLogo.jpg[/attach]

This update includes a preliminary version of GoZ with support for Maya, Modo and Cinema 4D.
Currently the supported versions are:
Modo 302,Modo 401, Maya 2008, Maya 2009, Cinema 4D 10, Cinema 4D 10.5, Cinema 4D 11.
Note: Other versions of these applications may work correctly but have not been tested for GoZ compatibility.
If you have multiple versions installed in your system, you may need to use the SelectGoZApps utility available in this support thread
Between now and the release of Z4, we will continue to refine GoZ and add support for additional applications.
The updated GoZ be included with ZBrush 4 and will be a free upgrade for all registered users of ZBrush on Windows and Mac systems.

We would like to wish you the best GoZ experience possible between ZBrush and your favorite GoZ-enabled application.
If you encounter any difficulties installing or using GoZ, please see this thread.

CLICK HERE TO DOWNLOAD
The update requires a pre-installed and registered ZBrush 3.12 OSX version
All questions regarding features and enhancements should be sent to GoZquestions@Pixologic.com

GoZ Movie Preview 1

GoZ Movie Preview 2

Click here to download GoZ to Maya instructional video

Click here to download GoZ to Cinema 4D instructional video

Click here to download GoZ to Modo 4.01 instructional video

Click here to download GoZ to Modo 3.02 instructional video

Note: After downloading, double click the .PKG to run the installer. This version of ZBrush will be installed to a new folder alongside your previous ZBrush 3.12 installation. Please do not delete the original installation of ZBrush. You will find the GoZ button near the top of the Tool palette.

Recent posts:
Introducing GoZ
GoZ Part 2

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We are pleased to announce the release of Decimation Master for Mac

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<div style=“width:950px; text-align:left”>With Decimation Master you will be able to easily reduce the polygon count of your models in a very efficient way while keeping all their sculpted details. This solution is one of the fastest available and is able to optimize your high polycount models from ZBrush, allowing you to export them to your other 3D software packages.

Sculpt your model with ZBrush, add all your small details and push your artistic skills, then optimize your ZTool. Export it to your favorite 3D package which will now be able to open your sculpting to create specific textures like Normal Maps or Ambient Occlusion maps by baking the high resolution mesh information on a low resolution mesh.

Another use is to export your model for a Rapid Prototyping process (3D printing) and bring your virtual art to a real object but also displaying your model in a real-time viewer such as PDF 3D. The possibilities are infinite!
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This plugin is available from the Download Center.

<div style=“width:950px; text-align:left”>If you have any questions please post them in the Support forum here.

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We are pleased to announce the release of 3D Print Exporter for Mac
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<div style=“width:950px; text-align:left”>With 3DPrint Exporter you will be able to export your favorite ZTool in STL and VRML file formats, opening you to the world of 3D Printing.

Who has never dreamed about having your virtual sculpting in “real” 3D, standing on your desk? Now it’s possible for you to print your ZBrush models:

Sculpt your art with ZBrush, Optimize if needed your model with the Decimation Master plugin, Export it with 3D Print Exporter

This plugin is available from the Download Center.

If you have any questions please post them in the Support forum here.

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Note: There is currently a problem with the Mac version currently on the Download Center. Please download and use the version below instead.

Attachments

PrintingExporter.zip (114 KB)

The 3.2 download link isn’t working for me

I get this message “This server can only be accessed by the proper referring server.”

one of those rare moments u want a mac :stuck_out_tongue:
Gratz guys be shure to make some nice goz vids and post them ^^
Go Pixologic!!

I’m a mac! :smiley:

Will download now.

Thank you so much Pixologic!!! :+1:

Most Excelent. Thanks again guys!

Well I know what I’m doing after work.

I wish if I was a Mac user now… :slight_smile: I’m glad that you are glad folks!

so sinc ethis is getting realeased, im guessing that we wont see zbrush 4 for at least next 3 months ;/

Downloading now. Awesome!

Pixologic is loving the Mac.

Likewise here. The same message for the instructional videos.

EDIT: Spoke too soon, looks like it’s been fixed.

sunit

Totally sweeeeeeettttttt! I feel like a grownup now! (I think so, no point of reference though!) :wink:

You may download the files only by clicking on the download links in the above posts.
Copy&Paste will not work.

Not working for me, either.

Sorted!
Baz, In Safari, click the link, view activity (window menu) mark the bold text saying http…zbrush etc. Copy using Cmd C, Open Downloads window, Paste.

Smile and buy me a beer!

Roger

lol! Cheers mate the link’s working for me now :slight_smile:

Downloaded it. Installed it (for C4D) and doesn’t seem to work :frowning:

I press the “GoZ” button in C4D and get it into zBrush… do some fancy stuff and press the “GoZ” button inside zbrush which will ask me which software to export for. I choose of course C4D and then it does some calculation … some more… and nothing ever happens. It doesn’t seem to export it back to C4D no matter what I do.

Thomas

If you have any questions please post them in the Support forum here.

The downloading, installing and tutorial vid were all seamless and excellent. I’ve GoZbrushed a model into modo, added some geometry, then GoZbrushed back again it worked great. Simple, seamless, awesome. It’s a workflow revolution.

Edit: Snipped out my question after seeing the link above.

Awesome! congratulations all OSX users, you deserve to recieve this release before the Windows users do :slight_smile: now please post lots of sexy examples using GoZ for the rest of us to drool upon…

/ Magnus