1. #1
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    Default Shotgunner

    Hi Guys ,
    Very happy to submit my first post in zbrush central. This is a WIP render in which I am working still. Also I am in a hurry to complete for the final result. My plan is to make a nextgen Gaming character with sufficient poly budget which I am going to update very soon. Your suggestions are really important to me as it will make me more strong in my upcoming works. Cheers

    Front_Poses.jpg

    Back_Poses.jpg

  2. #2
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    Default

    I think this is excellent work! The only 2 things that I see that I would change is the (Clavicle) collar bone. It appears to distinct and needs to be smoothed out a little bit as well as lowed in the middle - pull it down more toward the Thorax.
    I would also narrow down the (Flexor Longus) wrist area. Just pull it up more towards the elbow.
    And once again this is excellent!

  3. #3

    Default

    Very nice and impressive work. My small concern is (if you don't mind), in the back neck (trapezius) the nuchal ligament area looks little deeper.

  4. #4
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    Lightbulb Thanks guys

    Thanks guys, I am also agree from both of your points & will update in my model. Thanks again.....

  5. #5
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    Default

    There are Gmonon tutorial DVDs with characters that look almost exactly like this. Be careful of that.

  6. #6
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    Default Shotgun hi poly ( wip )

    Here is the WIP Shotgun hi poly model render....

    Shotgun_01.jpg

  7. #7
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    Smile Mridul's_ Sketchbook

    In the beginning I have started sculpting this by taking a Zsphere and have completed the portrait as fast as possible. Later again I sit for some experimental work & fine tunes. During the experimental times I added the hair externally & also repose her head.I having a lots of fun during the process. Hope you guys will like it. And your comments and critiques are always welcome.

    Female_Portrait_01.jpg
    Last edited by mridulsen; 07-12-09 at 02:38 AM. Reason: Not satisfied with previous title

  8. #8
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    Default

    I love how you did the eyes.

  9. #9
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    Default

    hey man i wanna go on date with her

    just jokin... awesome work she looks pretty and expressive mood

    and as i always say keep em comin

  10. #10
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    Default

    Really, really good, the figure and the gun.

    Can you show how you created the laces for the boots? Remarkable.

  11. #11
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    Default

    Great work- my 2ยข would be that the negative space in the crotch looks a little too blocky, it should probably taper more - and that the boots look like they're angling out, almost gives a bow-legged feel, but that may just be the lines of the tongue groove.. minor points though, it's terrific.

  12. #12
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    Smile Thanks my friends

    Here I did another Render of the model. Hope you like it. And yes your comments are always welcome

    Female_Bust_Final_Render_02.jpg

  13. #13

    Default

    lovely man ,, love the eys ...
    Saurabh Vyas
    3D artist (Available for freelance and fulltime position )


  14. #14
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    Default Hi Womball

    Sorry I did not recorded while sculpting. But I can explain it. I have just created a base mesh with zsphere and slowly started sculpting in each division from low to hi in aggressive order. And in the end to put some depth, I colored certain areas with light brown color. I am also attaching an image & hope it will make my sentence more clear

    Female_Bust_Steps.jpg

  15. #15
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    Default

    lovely! Nice Sculpting! I like your Logo. It's very nice style!

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