1. #76
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    thanks guys; u'r comments mean a lot !

  2. #77
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    a little update to WIP 'Prophet'...
    ...dear skull ornament; learned how to cut holes (yikes) & retopo (at last)

    Prophet 2small.jpg
    Last edited by RawSunlight; 10-25-09 at 03:57 PM.

  3. #78
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    original i like it a lot. youve inspired me! keep it up man

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    Looking good, here comes the weekend.

  5. #80
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    Great Work's Mate!!

  6. #81
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    Been having a nightmare time with Wacom, but after 2 months I finally got my 4L back, just in time for r3

    Love the new tools, brilliant for sketching out ideas, one question though:
    In order to get the uniskin edge loops you need to turn on polish right, but when I do I lose quite a bit of form on any tube or finger-like forms. Am I being thick and missing something - have ttried playing with the polish and smooth values, turning on the open circles?
    Should I be converting without polish to maintain form, THEN adding edge loops? That seems to give really wobbly edges to the groups...
    And despite not allowing tris, I still get little knots and whorls in the topology that can't be smoothed out... maybe re-topo is the only solution, or projecting uni skin onto a lower adaptive skin cage?

    Anywho, here's a little non-vehicle sketch, loving it
    ZBrush 3.5r3, c'est magnifique!!!
    Frogman.jpg
    Last edited by RawSunlight; 11-30-09 at 06:32 AM.

  7. #82
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    Smile

    Fun with Z3R3!!!! Quote:"And despite not allowing tris, I still get little knots and whorls in the topology that can't be smoothed out... "

    Did you try the new smoothing: Hold shift to start smoothing, then release shift to initialize the new smoothing: should help you get rid of knots and whorls. hth!

    Have fun & looking forward to see what you come up with!

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    Thanks Geert, you're always such a fountain of knowledge! That certainly does improve some of them!

  9. #84
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    Default Holiday Roast

    Boy, has it been a long time since I posted... well, we've been working on the Jaws Effect and things are starting to move along nicely with some great feedback from the shark institute in SA and some great new pieces from all the team. I've been modelling and texturing the holiday roast for our -proof of concept- but it's taken 2 weeks because I could only squeeze between 1/2 - 2h per day on it. Learned lots from this tho, and finally starting to feel a little more comfortable with zbrush detailing
    Anywho, here are a couple of shots, with more to be posted on our thread at CGTalk
    (http://forums.cgsociety.org/showthre...62#post6384162)

    Meat3.jpg
    Meat6.jpg

  10. #85
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    Default full fat version

    Thought I'd post a full carcass shot too... to be swinging from a hook... very, very soon.

    Will post some decent mental ray renders in the next few days

    Meat2b.jpg

  11. #86
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    Looks awesome! Congrats on the discovery of that awesomeness

  12. #87
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    GREAT sketchbooks..

  13. #88
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    Default Bruce...

    Given these things have been keeping me busy of late, I thought I'd also post a shot of Bruce's texture as it stands currently, and given that I textured him almost entirely in zbrush

    Left side.jpg

    You can see Darran's amazing and frighteningly detailed Jaws sculpt at
    http://forums.cgsociety.org/showthr...162#post6384162

    ... since doing this render, we've had some feedback from the Apex shark institute: a couple of crits on anatomy / proportions and the scale of the spots where white transitions to grey, which are much more evident in the 8k texture than here for some reason

    I'll start texturing his head and mouth next... a scary SCARY challenge, in more ways than one!
    Last edited by RawSunlight; 03-14-10 at 07:28 AM.

  14. #89
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    Cool the shark is coming along really well and I can't wait to see the head all painted up!
    Abandon your fears and embrace the forward motion!

  15. #90
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    Thanks guys, your comments mean a lot...

    Another close up...
    Meat5.jpg

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