one last one, because it was fun and it has the feel of the alien poster with the egg... might make a good poster for our movie
thnx for looking in guys, will be round to check you all out after the show
cheers
H
one last one, because it was fun and it has the feel of the alien poster with the egg... might make a good poster for our movie
thnx for looking in guys, will be round to check you all out after the show
cheers
H
Yes H ,
Fantastic Machines
It was a fast machine i 7 12core . the fact that it was a duel CPU machine with 24 cores .48 rendering threads .
Cinebench scores were through the roof ,when I saw them setting up and testing for the show at this chaps house.
And as a teaser ,because H has mentioned that we have a new sponsor . A official announcement has to be made ,which takes a little time .
Lets just say we dont have another software sponsor .
Very nice machine indeed
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Great Work Herman as always and your matte of the JAWS movie sky is gonna rock !
Heres to swimming with bow legged women !
After seeing how excellent Darukin's latest sculpt was, but that he wasn't as confident with his texturing, I wondered whether it 'd be possible to texture a model without spotlighting or polypainting at all but rather layering up lots of different Zmaterials, comping them together, and simply erasing what wasn't needed/wokring...
I've had enough for the evening, so jsut added some quick mats for lighting, but it's quite clear that actually you could just work with Zmats ...
...of course, if someone knows how to blend between mats when painting them on in ZB, that'd be best of all?
Now doing a quick paint-over just to wrap it up... tight specular highlights and starting to paint some dried saliva trails, eyebrow remains, etc... finish... soon...
Last edited by RawSunlight; 03-01-11 at 10:36 AM.
WOWZERS like it very much
Looking nice and gory Herman. I would suggest that you use gravity on your brush when you do skin folds and wrinkles. Give it a try !!
Great Job man !!!!!![]()
Disgusting. Especially the tongue and maggots. Great sculpt & texturing/materials experiment![]()
!
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Fun doodling between Sculptris and ZB...
Now it's all roughed out (and I think it finally scans?), it's time to sculpt all the elements properly
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Last edited by RawSunlight; 07-21-11 at 03:47 PM.
Finally, a bit of time for some progress...
extended the height of the concept to make it feel a little more claustrophobic, submerged in the foliage, though for that to work i might do more of a worm's eye view...
... started as my first doodle in Sculptris, but i'm modelling the various elements properly in ZB now as i feel more comfortable detailing there
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Last edited by RawSunlight; 08-15-11 at 12:42 AM.
WOW!![]()
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we await ourselves in the future.
thanks dude, means a lot and helps to keep me motivated![]()
The humanoid get's lost in the color pick (his camouflage so cool!) Maybe you should make a comic strip of it with him striking. love your undersea world.
https://www.artstation.com/magbhitu
http://www.zbrushcentral.com/showthread.php?161407-mag-s-WIP-thread
my painting and render gallery
my deviant art gallery
Yep, the colours and contrasts will be a tough one to balance, even more so when I put some dappled light on the main plants and chameleon guy... but I'm trusting that I can pull that off, better than the sculpting anyways, because it's more my area of expertise.
He's also going to get raised into the picture more and be more prominent, which will help too i hope![]()
Thanks for the comment
Blimey, long time no sculpt, let alone post! Finally got to try out fibremesh, very cool, but difficult to groom? ... guess I just need some more practice.
Need to figure out how to do some eyebrows too &
probably need to push the coverage & twist values of the fibers to see if I can get a thicker, more caricatured style in keeping with the head sculpt, but got to say it's great fun!
Micromesh test next! YAY![]()
Last edited by RawSunlight; 04-19-12 at 12:17 PM.
This guy is cool great job for the first attempt at fibermesh