1. #166
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    Default

    Thought I'd make a bit of time to get used to dynamesh...
    need to go through the vids again though because I can't
    remember how to do the subtraction thing.

    1h 20 sketch from a dynasphere, with some PS post work to adjust contrasts
    Last edited by RawSunlight; 05-03-12 at 06:04 PM.

  2. #167
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    Default Great Aliens

    Under the Geometry tab (You know where you divide reg models), halfway down under Clay Polish, you will see the "Dynamesh" button, once it's highlighted you will be able to divide the model by holding ctrl and dragging. (Do this on the side of the model, not over it). Below the Dynamesh botton is the "Resolution" slider, This slider only matters if you want to retain the details you have already sculpted. THe higher the resolution the more densh the mesh, if it's too low, some detial could be lost.

    Then there are various other things there that can give various effects.

    Sorry is I am not that detail,... maybe your video is better. I hope I helped a little.

  3. #168
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    Thanks for that, it was just the subtraction thing that I'd forgotten.
    Another dynamesh sketch, 2h from dynasphere


  4. #169
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    Wow I love the glowy nature scene with the tree man thing and your stylised art style in general is awesome. keep it up

  5. #170
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    Default Cyclopathically Handsome

    Another dynamesh doodle, just playing with silhouettes... probably around 3h for this one + a little PS post work


    Trying to find the time to get back into ZB after months & months of 2D vector work... i've missed it and this version is so much more awesome than when I left off.
    So much to learn now though, and feeling a bit dunce-like Have to try out micromesh and the new Lightcap stuff...
    Last edited by RawSunlight; 05-09-12 at 06:46 AM.

  6. #171
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    Default

    Very nice!

    I especially enjoy seeing some thought put into your render palette.
    --

    Steve Talkowski | Sketchbot Studios
    design. create. animate.
    sketchbot.tv
    @stevetalkowski

  7. #172
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    Cool doodles!
    Isn't dynamesh just great?

  8. #173
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    thnx guys & yes, dynamesh is awesome

  9. #174
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    Default Fat Wars

    Felt like livening up the sketch with some eyes and some markings... hopefully good enough for the folio now

    Last edited by RawSunlight; 05-24-12 at 11:47 PM.

  10. #175
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    Default Cousin Marvin

    Blown out friday night becomes a little sculpting session so all is not lost, another dynamesh doodle to get back into the 3d swing of things
    Last edited by RawSunlight; 05-24-12 at 11:46 PM.

  11. #176
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    Default

    Awesome creatures!

  12. #177
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    Default

    This is fantastic. Creatures after my own heart.


  13. #178

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    Wow those last two great colour and great sculpts.

  14. #179
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    Default Shedding. ... or ... Bad Horn Day

    Thanks guys, means a great deal to me!
    Another dynamesh doodle
    trying hard to get back into all things 3D, but shattered and burned out after a hard day's technical illustrations...
    probably explains the odd horns




    Watched Ryan's and Paul's awesome webinar last night, have to watch it again when not so tired in hopes that some of those tricks
    sink in
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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    Last edited by RawSunlight; 05-24-12 at 11:44 PM.

  15. #180
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    Default

    Another doodle... quick old codger and then some messing with skin shaders and texturing.
    Apologies but I couldn't be bothered to rotate and re-groom the eyebrows



    Once did some work for Ian Dury's bodyguard... I kinda imagine he might look like this now

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