1. #511
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    You are one of the most talented artists I see, I realy love all your works

  2. #512
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    love your roller bunny...

  3. #513
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    Very inspiring work. Great gesture and character on everything.
    Bryan Wynia
    Lead Character Artist at Tripwire Interactive

  4. #514
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    Just outstanding The image just makes me smile.
    Truly inspirational, amazing character and flow to it.

  5. #515
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    I love Roller Bunny!

  6. #516
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    Lovely work, and great subject matter. It's funny I immediately thought Venice beach upon seeing the roller skate chick. Great job

  7. #517
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    How many times can one say "Awesome!" ?

    Your work is very inspiring.

    Thank you for sharing ...

  8. #518
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    Congrats on Top-Row. Your work is gorgeous!

  9. #519
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    beautiful work !!

  10. #520
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    Brilliant! From first page to last, this thread is consistently worthy of the top row! Congrats, and keep it coming!

  11. #521
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    Thumbs up

    it is really, really great.

  12. #522

    Default Woww!

    Impressive work. Very nice WIP. I love it.

  13. #523
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    Default Inspiring and instructive

    Hi sasquatchpoacher!

    Thank you for sharing your making-of and the workflow process.
    Often, I can see that you start with Zspheres and later things end up as Sub Tools.
    For example here:
    http://www.zbrushcentral.com/zbc/sho...&postcount=295
    or here:
    http://www.zbrushcentral.com/zbc/sho...&postcount=476
    .. I can see that the Zsphere doesnt cover the hands. Do you create the hands using a separate Zsphere set or do you re-use an old base mesh for the hand?
    If its a separate Zsphere, how do you place it into the scene in relation to the existing mesh? I mean, can you like rotate around and match the Zspheres to the existing mesh or?



    Quote Originally Posted by sasquatchpoacher
    Originally Posted by Bingo_Jackson
    Was there any retopology or mesh editing involved from that Z-sphere rig to that posed base mesh in that first workflow image?
    I would never be able to get results that clean from a Z Sphere rig. That is quite some mastery


    If you checkout post 295 http://www.zbrushcentral.com/zbc/sho...&postcount=295 It shows how I go about retopoing spheres. This technique will most likely be obsolete when "Zspheres 2" come out.
    So you mean you dont convert the Zsphere to a mesh and then later retopo, but rather use the Zspehere as reference?


    Looking forward to your reply.
    /Haider
    CG Artist, Stockholm/Sweden

  14. #524

  15. #525
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    That roller bunny is lovely. Very expressive. Amazing work.

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