great model![]()
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great model![]()
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" crits n comments always welcome ! "
" im not half as dumb as i think you look !! "
Last edited by Carcaryas; 11-20-09 at 08:57 AM.
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here are some images of the Bahamut striking the final pose, with the transpose tool of zbrush. I've added for the dynamic effect some slaver, modelled in polygones.
these are still screenshots from the maya workspace (no render).
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Last edited by Carcaryas; 11-28-09 at 12:07 PM.
great stuff mate.
great job! i like what u did with bahamut, btw, would u care to show us ur uv layaout? how many maps do u have on this piece?
My friend great job and i will be watching ur thread.
EDIT: I just saw ur layout, sorry!
This bahamut is just amazing even before textures it was great but now it's that much better 5 stars from me
Really awesome stuff ! I really like alot of your work on your site too man . Great Skill!
Cheers,
D
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Thank you very much.
So, for the dragon's shader, nothing extraordinary :
- a diffuse map combined in overlay and in multiply to an occlusion map
- a specular map
- a normal map (the one generated by zbrush 3.5)
- an incandescance map for some scaly part of the dragon's body
- and opacity map.
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Last edited by Carcaryas; 12-01-09 at 08:16 AM.